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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)
project("Dwasm"
VERSION 2.1.0
HOMEPAGE_URL "https://github.com/GMH-Code/Dwasm")
# Set a default build type if none was specified
set(default_build_type "RelWithDebInfo")
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE
STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(TargetArch)
if(NOT EMSCRIPTEN)
include(TestBigEndian)
TEST_BIG_ENDIAN(WORDS_BIGENDIAN)
endif()
# Check if a CMAKE_INSTALL_DOCDIR is provided before GNUInstallDirs sets its
# own default; this lets us set our own PrBoomX default docdir later
# without clobbering a user-configured one
set(CUSTOM_DOCDIR "${CMAKE_INSTALL_DOCDIR}")
include(GNUInstallDirs)
# Automated dependencies discovery, mostly needed for MSVC
target_architecture(TARGET_ARCH)
if(${TARGET_ARCH} MATCHES "i386")
set(DEPENDENCY_SUFFIX x86)
elseif(${TARGET_ARCH} MATCHES "x86_64")
set(DEPENDENCY_SUFFIX x64)
endif()
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../dependencies_${DEPENDENCY_SUFFIX}")
set(PACKAGE_NAME "${PROJECT_NAME}")
set(PACKAGE_TARNAME "prboomX")
set(PACKAGE_VERSION "${PROJECT_VERSION}")
set(PACKAGE_HOMEPAGE "${PROJECT_HOMEPAGE_URL}")
set(PACKAGE_STRING "${PROJECT_NAME} ${PROJECT_VERSION}")
if(NOT CUSTOM_DOCDIR)
set(CMAKE_INSTALL_DOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/doc/${PACKAGE_TARNAME}" CACHE PATH "" FORCE)
endif()
include(CheckSymbolExists)
check_symbol_exists(stricmp "string.h" HAVE_STRICMP)
if(NOT HAVE_STRICMP)
add_definitions("-Dstricmp=strcasecmp")
endif()
check_symbol_exists(strnicmp "string.h" HAVE_STRNICMP)
if(NOT HAVE_STRNICMP)
add_definitions("-Dstrnicmp=strncasecmp")
endif()
check_symbol_exists(getopt "unistd.h" HAVE_GETOPT)
check_symbol_exists(mmap "sys/mman.h" HAVE_MMAP)
check_symbol_exists(CreateFileMapping "windows.h" HAVE_CREATE_FILE_MAPPING)
if(NOT WIN32)
set(CMAKE_REQUIRED_DEFINITIONS_PREV ${CMAKE_REQUIRED_DEFINITIONS})
set(CMAKE_REQUIRED_DEFINITIONS ${CMAKE_REQUIRED_DEFINITIONS} -D_GNU_SOURCE)
check_symbol_exists(sched_setaffinity "sched.h" HAVE_SCHED_SETAFFINITY)
set(CMAKE_REQUIRED_DEFINITIONS ${CMAKE_REQUIRED_DEFINITIONS_PREV})
if(HAVE_SCHED_SETAFFINITY)
add_definitions(-D_GNU_SOURCE)
endif()
endif()
check_symbol_exists(usleep "unistd.h" HAVE_USLEEP)
check_symbol_exists(strsignal "string.h" HAVE_STRSIGNAL)
check_symbol_exists(mkstemp "stdlib.h" HAVE_MKSTEMP)
include(CheckIncludeFile)
check_include_file("sys/wait.h" HAVE_SYS_WAIT_H)
check_include_file("unistd.h" HAVE_UNISTD_H)
check_include_file("asm/byteorder.h" HAVE_ASM_BYTEORDER_H)
check_include_file("dirent.h" HAVE_DIRENT_H)
option(BUILD_GL "Enable OpenGL rendering code" ON)
if(BUILD_GL)
set(OpenGL_GL_PREFERENCE LEGACY)
if(EMSCRIPTEN)
if (GL4ES_PATH)
set(OPENGL_FOUND TRUE)
set(OPENGL_GLU_FOUND TRUE)
endif()
else()
find_package(OpenGL)
endif()
endif()
if(EMSCRIPTEN)
set(SDL2_MIXER_FOUND TRUE)
set(HAVE_LIBSDL2_MIXER TRUE)
else()
find_package(SDL2 2.0.7 REQUIRED)
option(WITH_IMAGE "Use SDL2_image if available" ON)
if(WITH_IMAGE)
find_package(SDL2_image)
if(SDL2_IMAGE_FOUND)
set(HAVE_LIBSDL2_IMAGE TRUE)
endif()
endif()
option(WITH_MIXER "Use SDL2_mixer if available" ON)
if(WITH_MIXER)
find_package(SDL2_mixer)
if(SDL2_MIXER_FOUND)
set(HAVE_LIBSDL2_MIXER TRUE)
endif()
endif()
option(WITH_NET "Use SDL2_net if available" ON)
if(WITH_NET)
find_package(SDL2_net)
if(SDL2_NET_FOUND)
set(HAVE_NET TRUE)
set(USE_SDL_NET TRUE)
endif()
endif()
option(WITH_PCRE "Use PCRE if available" ON)
if(WITH_PCRE)
find_package(PCREPOSIX)
if(PCREPOSIX_FOUND)
set(HAVE_LIBPCREPOSIX TRUE)
endif()
endif()
option(WITH_ZLIB "Use ZLIB if available" ON)
if(WITH_ZLIB)
find_package(ZLIB)
if(ZLIB_FOUND)
set(HAVE_LIBZ TRUE)
endif()
endif()
option(WITH_MAD "Use libmad if available" ON)
if(WITH_MAD)
find_package(LibMad)
if(LIBMAD_FOUND)
set(HAVE_LIBMAD TRUE)
endif()
endif()
option(WITH_FLUIDSYNTH "Use FluidSynth if available" ON)
if(WITH_FLUIDSYNTH)
find_package(FluidSynth)
if(FLUIDSYNTH_FOUND)
set(HAVE_LIBFLUIDSYNTH TRUE)
endif()
endif()
option(WITH_DUMB "Use DUMB if available" ON)
if(WITH_DUMB)
find_package(DUMB)
if(DUMB_FOUND)
set(HAVE_LIBDUMB TRUE)
endif()
endif()
option(WITH_VORBISFILE "Use vorbisfile if available" ON)
if(WITH_VORBISFILE)
find_package(Vorbis)
if(VORBIS_FOUND)
set(HAVE_LIBVORBISFILE TRUE)
endif()
endif()
option(WITH_PORTMIDI "Use PortMidi if available" ON)
if(WITH_PORTMIDI)
find_package(PortMidi)
if(PortMidi_FOUND)
set(HAVE_LIBPORTMIDI TRUE)
endif()
endif()
option(WITH_ALSA "Use ALSA MIDI if available" ON)
if(WITH_ALSA)
find_package(ALSA)
if(ALSA_FOUND)
set(HAVE_ALSA TRUE)
endif()
endif()
endif()
set(CMAKE_REQUIRED_INCLUDES_PREV ${CMAKE_REQUIRED_INCLUDES})
set(CMAKE_REQUIRED_LIBRARIES_PREV ${CMAKE_REQUIRED_LIBRARIES})
set(CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES} ${SDL2_INCLUDE_DIRS})
set(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} ${SDL2_LIBRARIES})
if(EMSCRIPTEN)
set(HAVE_SDL_JOYSTICKGETAXIS TRUE)
else()
check_symbol_exists(SDL_JoystickGetAxis "SDL.h" HAVE_SDL_JOYSTICKGETAXIS)
endif()
set(CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES_PREV})
set(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES_PREV})
set(DOOMWADDIR "${CMAKE_INSTALL_PREFIX}/share/games/doom" CACHE PATH "Path to look for WAD files")
set(PRBOOMDATADIR "${CMAKE_INSTALL_PREFIX}/share/${PACKAGE_TARNAME}" CACHE PATH "Path to install supplemental files")
option(SIMPLECHECKS "Enable checks which only impose significant overhead if a posible error is detected" ON)
option(ZONEIDCHECK "Enable id checks on zone blocks, to detect corrupted and illegally freed blocks" ON)
# Debug options, disabled by default
option(RANGECHECK "Enable internal range checking" OFF)
option(INSTRUMENTED "Enable real-time memory allocation statistics, and extra debugging features" OFF)
option(TIMEDIAG "Enable creation of time stamps each time a lump is locked, and reporting of lumps locked for long periods of time" OFF)
option(HEAPCHECK "Turn on continuous heap checking (very slow)" OFF)
option(HEAPDUMP "Turn on dumping the heap state for debugging" OFF)
configure_file(cmake/config.h.cin config.h)
add_definitions(-DHAVE_CONFIG_H)
if (MSVC)
add_definitions("/D_CRT_SECURE_NO_WARNINGS")
else()
if(EMSCRIPTEN)
if (BUILD_GL AND GL4ES_PATH)
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} \
-I${GL4ES_PATH}/include"
)
set(CMAKE_EXE_LINKER_FLAGS
"${CMAKE_EXE_LINKER_FLAGS} \
${GL4ES_PATH}/lib/libGL.a"
)
endif()
set(SHARED_EMSCRIPTEN_FLAGS
"-sUSE_SDL=2 \
-sUSE_SDL_MIXER=2 \
-sSDL2_MIXER_FORMATS='[\"wav\", \"mid\"]'"
)
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} \
${SHARED_EMSCRIPTEN_FLAGS} \
-Wno-deprecated-non-prototype \
-Wno-incompatible-function-pointer-types \
-Wno-implicit-function-declaration"
)
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Wall -Wno-unknown-pragmas -Wno-unused-function -ffast-math"
)
# -sEMULATE_FUNCTION_POINTER_CASTS=1 is slow, but is necessary for
# debugging (cheat codes)
set(CMAKE_EXE_LINKER_FLAGS
"${CMAKE_EXE_LINKER_FLAGS} \
${SHARED_EMSCRIPTEN_FLAGS} \
-sEMULATE_FUNCTION_POINTER_CASTS=1 \
-sFULL_ES2=1 \
-sINITIAL_MEMORY=64MB \
-sTOTAL_STACK=2MB \
-sALLOW_MEMORY_GROWTH \
-lidbfs.js \
--shell-file ../../wasm/shell.html \
--preload-file=../../wasm/fs/@/"
)
set(CMAKE_EXECUTABLE_SUFFIX ".html")
set(CMAKE_CROSSCOMPILING "")
else()
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} \
-Wcast-align -Wcast-qual"
)
# Support cross compiling
option(FORCE_CROSSCOMPILE "Enable cross-compilation" OFF)
if(FORCE_CROSSCOMPILE)
set(CMAKE_CROSSCOMPILING ON)
endif()
endif()
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} \
-Wall -Wno-missing-field-initializers -Wwrite-strings -Wundef \
-Wbad-function-cast -Wdeclaration-after-statement -Wpointer-arith \
-Wno-unused -Wno-switch -Wno-sign-compare -Wno-pointer-sign \
-ffast-math"
)
endif()
if(CMAKE_CROSSCOMPILING)
set(IMPORT_EXECUTABLES "IMPORTFILE-NOTFOUND" CACHE FILEPATH "Export file from native build")
include(${IMPORT_EXECUTABLES})
else()
if(NOT CROSS_EXPORTS)
set(CROSS_EXPORTS "")
endif()
endif()
set(PRBOOM_OUTPUT_PATH ${CMAKE_BINARY_DIR})
set(WAD_DATA prboomx.wad)
set(WAD_DATA_PATH "${PRBOOM_OUTPUT_PATH}/${WAD_DATA}")
if(NOT EMSCRIPTEN)
add_subdirectory(data)
add_subdirectory(doc)
endif()
add_subdirectory(src)
if(NOT CMAKE_CROSSCOMPILING)
export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake")
endif()