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glprofiler.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Shaders">
<UniqueIdentifier>{fb275b89-d14a-49d4-83d4-064c9c1217a2}</UniqueIdentifier>
</Filter>
<Filter Include="Sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Libraries">
<UniqueIdentifier>{a717e8d0-01bc-4c3f-aa31-5f3560cd44f6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="drawer2D.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="grid.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="hp_timer.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="math_utils.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="profiler.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="scene.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="tgaloader.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="thread.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="utils.cpp">
<Filter>Sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="camera.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="utils.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="drawer2D.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="grid.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="hole_array.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="hp_timer.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="math_utils.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="profiler.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="scene.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="tgaloader.h">
<Filter>Sources</Filter>
</ClInclude>
<ClInclude Include="thread.h">
<Filter>Sources</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Library Include="glfw-2.7.5\lib-msvc100\GLFW.lib">
<Filter>Libraries</Filter>
</Library>
<Library Include="glew-1.7.0\lib-win32\glew32.lib">
<Filter>Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<None Include="media\color.frag">
<Filter>Shaders</Filter>
</None>
<None Include="media\color.vert">
<Filter>Shaders</Filter>
</None>
<None Include="media\font.frag">
<Filter>Shaders</Filter>
</None>
<None Include="media\font.vert">
<Filter>Shaders</Filter>
</None>
<None Include="media\grid.frag">
<Filter>Shaders</Filter>
</None>
<None Include="media\grid.vert">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>