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ship.py
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ship.py
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import pygame
class Ship():
def __init__(self,ai_settings,screen):
#Iniialize the ship and sey its starting position
self.screen = screen
# Load the ship image and get its rect
self.image = pygame.image.load("/home/foreign/Python/images/ship.bmp")
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start each new ship at the bottom center of the screen
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.moving_right = False
self.moving_left =False
self.ai_settings = ai_settings
def update(self):
if self.moving_right and self.rect.right<self.screen_rect.right:
#setting left and right to true if we press down on left and right
self.rect.centerx+=self.ai_settings.speed
elif self.moving_left and self.rect.left>0:
self.rect.centerx-=self.ai_settings.speed
def blitme(self):
#Draw the ship at its current location
self.screen.blit(self.image,self.rect)