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alien.py
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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self,ai_settings,screen):
#initialize the alien and its starting position
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
#load the alien image and set its rect attribute
self.image = pygame.image.load("/home/foreign/Python/images/alien.bmp")
self.rect = self.image.get_rect()
#start each new alien near the top left of the screen
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#store the alien exact position
self.x = float(self.rect.x)
def blitme(self):
#draw the alien at its current location
self.screen.blit(self.image,self.rect)
def check_edges(self):
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left<=0:
return True
def update(self):
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x