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zipindexer.go
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package service
import (
"archive/zip"
"context"
"crypto/md5"
"crypto/sha1"
"crypto/sha256"
"fmt"
"hash/crc32"
"io"
"os"
"path"
"strings"
"sync"
"time"
"unicode/utf8"
"github.com/FlashpointProject/flashpoint-submission-system/database"
"github.com/FlashpointProject/flashpoint-submission-system/utils"
"github.com/jackc/pgx/v5"
"github.com/jackc/pgx/v5/pgxpool"
"github.com/sirupsen/logrus"
)
type ZipIndexer struct {
stopSignal chan bool
status string
error error
statusMutex *sync.Mutex
stopped bool
dataPacksDir string
pool *pgxpool.Pool
wg *sync.WaitGroup
ctx context.Context
}
func NewZipIndexer(pool *pgxpool.Pool, dataPacksDir string, l *logrus.Entry) ZipIndexer {
var syncMutex sync.Mutex
var wg sync.WaitGroup
ctx := context.WithValue(context.Background(), utils.CtxKeys.Log, l)
return ZipIndexer{
make(chan bool),
"...",
nil,
&syncMutex,
true,
dataPacksDir,
pool,
&wg,
ctx,
}
}
func (z *ZipIndexer) run() {
defer z.wg.Done()
// Create DAL
pgdal := database.NewPostgresDAL(z.pool)
for {
select {
case <-z.stopSignal:
// Got stop signal, exit this loop
z.stopped = true
return
default:
// Fetch next data zip
data, err := pgdal.IndexerGetNext(z.ctx)
if err != nil {
if err == pgx.ErrNoRows {
// Wait 10 seconds and check again for a fresh data pack
time.Sleep(10 * time.Second)
continue
} else {
z.statusMutex.Lock()
z.error = err
utils.LogCtx(z.ctx).
Error(err)
z.stopped = true
z.statusMutex.Unlock()
return
}
} else {
// Update status
z.statusMutex.Lock()
z.status = fmt.Sprintf("Indexing %s", data.GameID)
utils.LogCtx(z.ctx).
Debug(z.status)
z.statusMutex.Unlock()
}
err = func() error {
// Find data path
newBase := fmt.Sprintf("%s-%d%s", data.GameID, data.DateAdded.UnixMilli(), ".zip")
filePath := path.Join(z.dataPacksDir, newBase)
// If zip doesn't exist locally, let the error return handle marking it as failure
_, err = os.Stat(filePath)
if err != nil {
return err
}
// Hash the file
err = func() error {
zipReader, err := zip.OpenReader(filePath)
if err != nil {
return err
}
defer zipReader.Close()
for _, file := range zipReader.File {
if strings.HasSuffix(file.Name, "/") || file.Name == "content.json" {
// Directory or content.json, skip
continue
}
// Open each file inside the zip
fileReader, err := file.Open()
if err != nil {
return err
}
size := file.UncompressedSize64
// Use a SHA256 hash.Hash as an io.Writer
sha256hasher := sha256.New()
sha1hasher := sha1.New()
md5hasher := md5.New()
crc32hasher := crc32.NewIEEE()
multiWriter := io.MultiWriter(sha256hasher, sha1hasher, md5hasher, crc32hasher)
_, err = io.Copy(multiWriter, fileReader)
fileReader.Close()
if err != nil {
return err
}
cleanName := forceUTF8Compliant(file.Name)
err = pgdal.IndexerInsert(z.ctx, crc32hasher.Sum(nil), md5hasher.Sum(nil), sha256hasher.Sum(nil),
sha1hasher.Sum(nil), size, cleanName, data.GameID, data.DateAdded)
if err != nil {
return err
}
}
// Print the game just indexed
utils.LogCtx(z.ctx).
Debug(fmt.Sprintf("Finished Indexing %s", data.GameID))
return nil
}()
if err != nil {
return err
}
return nil
}()
if err != nil {
if os.IsNotExist(err) {
// Mark as failure
utils.LogCtx(z.ctx).
Error(fmt.Sprintf("Index failure due to missing file %s", data.GameID))
err = pgdal.IndexerMarkFailure(z.ctx, data.GameID, data.DateAdded)
if err != nil {
z.statusMutex.Lock()
z.error = err
utils.LogCtx(z.ctx).
Error(err)
z.stopped = true
z.statusMutex.Unlock()
return
}
} else {
z.statusMutex.Lock()
z.error = err
utils.LogCtx(z.ctx).
Error(err)
z.stopped = true
z.statusMutex.Unlock()
return
}
}
}
}
}
func (z *ZipIndexer) Start() {
z.statusMutex.Lock()
defer z.statusMutex.Unlock()
if !z.stopped {
return
}
z.stopSignal = make(chan bool)
z.status = "Starting..."
z.stopped = false
z.wg.Add(1)
go z.run()
}
func (z *ZipIndexer) Stop() {
if z.stopped {
return
}
z.stopSignal <- true
z.wg.Wait()
}
func (z *ZipIndexer) GetStatus() (string, error) {
z.statusMutex.Lock()
defer z.statusMutex.Unlock()
return strings.Clone(z.status), z.error
}
func forceUTF8Compliant(str string) string {
if utf8.ValidString(str) {
return str
}
// If the string is not valid UTF-8, convert it to valid UTF-8.
validBytes := make([]byte, 0, len(str))
for i := 0; i < len(str); {
r, size := utf8.DecodeRuneInString(str[i:])
if r == utf8.RuneError {
// Skip invalid runes
i += size
continue
}
validBytes = append(validBytes, str[i:i+size]...)
i += size
}
return string(validBytes)
}