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skin.py
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skin.py
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import errno
import xml.etree.cElementTree
from boxbranding import getBoxType
from enigma import addFont, eLabel, ePixmap, ePoint, eRect, eSize, eWindow, eWindowStyleManager, eWindowStyleSkinned, getDesktop, gFont, getFontFaces, gRGB
from os import listdir, path, unlink
from os.path import basename, dirname, isfile, join as pathjoin
from Components.config import ConfigSubsection, ConfigText, config
from Components.RcModel import rc_model
from Components.Sources.Source import ObsoleteSource
from Components.SystemInfo import SystemInfo
from Tools.Directories import SCOPE_CONFIG, SCOPE_CURRENT_LCDSKIN, SCOPE_CURRENT_SKIN, SCOPE_FONTS, SCOPE_SKIN, SCOPE_SKIN_IMAGE, pathExists, resolveFilename
from Tools.Import import my_import
from Tools.LoadPixmap import LoadPixmap
DEFAULT_SKIN = "MetrixHD/skin.xml"
EMERGENCY_SKIN = "skin_default.xml"
EMERGENCY_NAME = "Default OE-A"
DEFAULT_DISPLAY_SKIN = "skin_display_grautec.xml" if SystemInfo["grautec"] else "skin_display.xml"
USER_SKIN = "skin_user.xml"
USER_SKIN_TEMPLATE = "skin_user_%s.xml"
SUBTITLE_SKIN = "skin_subtitles.xml"
GUI_SKIN_ID = 0 # Main frame-buffer.
DISPLAY_SKIN_ID = 2 if getBoxType().startswith("dm") else 1 # Front panel / display / LCD.
domScreens = {} # Dictionary of skin based screens.
colors = { # Dictionary of skin color names.
"key_back": gRGB(0x00313131),
"key_blue": gRGB(0x0018188b),
"key_green": gRGB(0x001f771f),
"key_red": gRGB(0x009f1313),
"key_text": gRGB(0x00ffffff),
"key_yellow": gRGB(0x00a08500)
}
fonts = { # Dictionary of predefined and skin defined font aliases.
"Body": ("Regular", 18, 22, 16),
"ChoiceList": ("Regular", 20, 24, 18)
}
menus = {} # Dictionary of images associated with menu entries.
parameters = {} # Dictionary of skin parameters used to modify code behavior.
setups = {} # Dictionary of images associated with setup menus.
switchPixmap = {} # Dictionary of switch images.
windowStyles = {} # Dictionary of window styles for each screen ID.
constantWidgets = {}
variables = {}
isVTISkin = False # Temporary flag to suppress errors in OpenATV.
config.skin = ConfigSubsection()
skin = resolveFilename(SCOPE_SKIN, DEFAULT_SKIN)
if not isfile(skin):
print("[Skin] Error: Default skin '%s' is not readable or is not a file! Using emergency skin." % skin)
DEFAULT_SKIN = EMERGENCY_SKIN
config.skin.primary_skin = ConfigText(default=DEFAULT_SKIN)
config.skin.display_skin = ConfigText(default=DEFAULT_DISPLAY_SKIN)
currentPrimarySkin = None
currentDisplaySkin = None
callbacks = []
runCallbacks = False
# Skins are loaded in order of priority. Skin with highest priority is
# loaded last. This is usually the user-specified skin. In this way
# any duplicated screens will be replaced by a screen of the same name
# with a higher priority.
#
# GUI skins are saved in the settings file as the path relative to
# SCOPE_SKIN. The full path is NOT saved. E.g. "MySkin/skin.xml"
#
# Display skins are saved in the settings file as the path relative to
# SCOPE_CURRENT_LCDSKIN. The full path is NOT saved.
# E.g. "MySkin/skin_display.xml"
#
def InitSkins():
global currentPrimarySkin, currentDisplaySkin
##################################################################################################
if isfile('/etc/.restore_skins'):
unlink('/etc/.restore_skins')
import glob
lastpath = ''
for skin in sorted(glob.glob('/usr/lib/enigma2/python/Plugins/Extensions/*/ActivateSkinSettings.py*')):
try:
print '[RESTORE_SKIN] restore skin from "%s" ...' % skin
skinpath, ext = path.splitext(skin)
if skinpath == lastpath or ext not in '.pyo':
print '[RESTORE_SKIN] ...skip!'
continue
lastpath = skinpath
if getattr(__import__(skin.replace('/usr/lib/enigma2/python/', '').replace(ext, '').replace('/', '.'), fromlist=['ActivateSkinSettings']), 'ActivateSkinSettings')().WriteSkin(True):
print '[RESTORE_SKIN] ... failed!'
else:
print '[RESTORE_SKIN] ... done!'
except Exception, err:
print '[RESTORE_SKIN] ...error occurred: ', err
##################################################################################################
runCallbacks = False
# Add the emergency skin. This skin should provide enough functionality
# to enable basic GUI functions to work.
loadSkin(EMERGENCY_SKIN, scope=SCOPE_CURRENT_SKIN, desktop=getDesktop(GUI_SKIN_ID), screenID=GUI_SKIN_ID)
# Add the subtitle skin.
loadSkin(SUBTITLE_SKIN, scope=SCOPE_CURRENT_SKIN, desktop=getDesktop(GUI_SKIN_ID), screenID=GUI_SKIN_ID)
# Add the main GUI skin.
result = []
for skin, name in [(config.skin.primary_skin.value, "current"), (DEFAULT_SKIN, "default")]:
if skin in result: # Don't try to add a skin that has already failed.
continue
config.skin.primary_skin.value = skin
if loadSkin(config.skin.primary_skin.value, scope=SCOPE_CURRENT_SKIN, desktop=getDesktop(GUI_SKIN_ID), screenID=GUI_SKIN_ID):
currentPrimarySkin = config.skin.primary_skin.value
break
print("[Skin] Error: Adding %s GUI skin '%s' has failed!" % (name, config.skin.primary_skin.value))
result.append(skin)
# Add the front panel / display / lcd skin.
result = []
for skin, name in [(config.skin.display_skin.value, "current"), (DEFAULT_DISPLAY_SKIN, "default")]:
if skin in result: # Don't try to add a skin that has already failed.
continue
config.skin.display_skin.value = skin
if loadSkin(config.skin.display_skin.value, scope=SCOPE_CURRENT_LCDSKIN, desktop=getDesktop(DISPLAY_SKIN_ID), screenID=DISPLAY_SKIN_ID):
currentDisplaySkin = config.skin.display_skin.value
break
print("[Skin] Error: Adding %s display skin '%s' has failed!" % (name, config.skin.display_skin.value))
result.append(skin)
# Add the activated optional skin parts.
partsDir = resolveFilename(SCOPE_CURRENT_SKIN, pathjoin(dirname(currentPrimarySkin), "mySkin", ""))
if pathExists(partsDir) and currentPrimarySkin != DEFAULT_SKIN:
for file in sorted(listdir(partsDir)):
if file.startswith("skin_") and file.endswith(".xml"):
partsFile = pathjoin(partsDir, file)
if not loadSkin(partsFile, scope=SCOPE_CURRENT_SKIN, desktop=getDesktop(GUI_SKIN_ID), screenID=GUI_SKIN_ID):
print("[Skin] Error: Failed to load modular skin file '%s'!" % partsFile)
# Add an optional skin related user skin "user_skin_<SkinName>.xml". If there is
# not a skin related user skin then try to add am optional generic user skin.
result = None
if isfile(resolveFilename(SCOPE_SKIN, config.skin.primary_skin.value)):
name = USER_SKIN_TEMPLATE % dirname(config.skin.primary_skin.value)
if isfile(resolveFilename(SCOPE_CURRENT_SKIN, name)):
result = loadSkin(name, scope=SCOPE_CURRENT_SKIN, desktop=getDesktop(GUI_SKIN_ID), screenID=GUI_SKIN_ID)
if result is None:
loadSkin(USER_SKIN, scope=SCOPE_CURRENT_SKIN, desktop=getDesktop(GUI_SKIN_ID), screenID=GUI_SKIN_ID)
runCallbacks = True
# Temporary entry point for older versions of mytest.py.
#
def loadSkinData(desktop):
InitSkins()
# Method to load a skin XML file into the skin data structures.
#
def loadSkin(filename, scope=SCOPE_SKIN, desktop=getDesktop(GUI_SKIN_ID), screenID=GUI_SKIN_ID):
global windowStyles
filename = resolveFilename(scope, filename)
print("[Skin] Loading skin file '%s'." % filename)
try:
with open(filename, "r") as fd: # This open gets around a possible file handle leak in Python's XML parser.
try:
domSkin = xml.etree.cElementTree.parse(fd).getroot()
# print("[Skin] DEBUG: Extracting non screen blocks from '%s'. (scope='%s')" % (filename, scope))
# For loadSingleSkinData colors, bordersets etc. are applied one after
# the other in order of ascending priority.
loadSingleSkinData(desktop, screenID, domSkin, filename, scope=scope)
for element in domSkin:
if element.tag == "screen": # Process all screen elements.
name = element.attrib.get("name", None)
if name: # Without a name, it's useless!
scrnID = element.attrib.get("id", None)
if scrnID is None or scrnID == screenID: # If there is a screen ID is it for this display.
# print("[Skin] DEBUG: Extracting screen '%s' from '%s'. (scope='%s')" % (name, filename, scope))
domScreens[name] = (element, "%s/" % dirname(filename))
elif element.tag == "windowstyle": # Process the windowstyle element.
scrnID = element.attrib.get("id", None)
if scrnID is not None: # Without an scrnID, it is useless!
scrnID = int(scrnID)
# print("[Skin] DEBUG: Processing a windowstyle ID='%s'." % scrnID)
domStyle = xml.etree.cElementTree.ElementTree(xml.etree.cElementTree.Element("skin"))
domStyle.getroot().append(element)
windowStyles[scrnID] = (desktop, screenID, domStyle, filename, scope)
# Element is not a screen or windowstyle element so no need for it any longer.
reloadWindowStyles() # Reload the window style to ensure all skin changes are taken into account.
print("[Skin] Loading skin file '%s' complete." % filename)
if runCallbacks:
for method in self.callbacks:
if method:
method()
return True
except xml.etree.cElementTree.ParseError as err:
fd.seek(0)
content = fd.readlines()
line, column = err.position
print("[Skin] XML Parse Error: '%s' in '%s'!" % (err, filename))
data = content[line - 1].replace("\t", " ").rstrip()
print("[Skin] XML Parse Error: '%s'" % data)
print("[Skin] XML Parse Error: '%s^%s'" % ("-" * column, " " * (len(data) - column - 1)))
except Exception as err:
print("[Skin] Error: Unable to parse skin data in '%s' - '%s'!" % (filename, err))
except (IOError, OSError) as err:
if err.errno == errno.ENOENT: # No such file or directory
print("[Skin] Warning: Skin file '%s' does not exist!" % filename)
else:
print("[Skin] Error %d: Opening skin file '%s'! (%s)" % (err.errno, filename, err.strerror))
except Exception as err:
print("[Skin] Error: Unexpected error opening skin file '%s'! (%s)" % (filename, err))
return False
def reloadSkins():
domScreens.clear()
colors.clear()
colors = {
"key_back": gRGB(0x00313131),
"key_blue": gRGB(0x0018188b),
"key_green": gRGB(0x001f771f),
"key_red": gRGB(0x009f1313),
"key_text": gRGB(0x00ffffff),
"key_yellow": gRGB(0x00a08500)
}
fonts.clear()
fonts = {
"Body": ("Regular", 18, 22, 16),
"ChoiceList": ("Regular", 20, 24, 18)
}
menus.clear()
parameters.clear()
setups.clear()
switchPixmap.clear()
InitSkins()
def addCallback(callback):
if callback not in callbacks:
callbacks.append(callback)
def removeCallback(callback):
if callback in self.callbacks:
callbacks.remove(callback)
class SkinError(Exception):
def __init__(self, message):
self.msg = message
def __str__(self):
return "[Skin] {%s}: %s! Please contact the skin's author!" % (config.skin.primary_skin.value, self.msg)
# Convert a coordinate string into a number. Used to convert object position and
# size attributes into a number.
# s is the input string.
# e is the the parent object size to do relative calculations on parent
# size is the size of the object size (e.g. width or height)
# font is a font object to calculate relative to font sizes
# Note some constructs for speeding up simple cases that are very common.
#
# Can do things like: 10+center-10w+4%
# To center the widget on the parent widget,
# but move forward 10 pixels and 4% of parent width
# and 10 character widths backward
# Multiplication, division and subexpressions are also allowed: 3*(e-c/2)
#
# Usage: center : Center the object on parent based on parent size and object size.
# e : Take the parent size/width.
# c : Take the center point of parent size/width.
# % : Take given percentage of parent size/width.
# w : Multiply by current font width.
# h : Multiply by current font height.
#
def parseCoordinate(s, e, size=0, font=None):
s = s.strip()
if s == "center": # For speed as this can be common case.
val = 0 if not size else (e - size) / 2
elif s == "*":
return None
else:
try:
val = int(s) # For speed try a simple number first.
except ValueError:
if "t" in s:
s = s.replace("center", str((e - size) / 2.0))
if "e" in s:
s = s.replace("e", str(e))
if "c" in s:
s = s.replace("c", str(e / 2.0))
if "w" in s:
s = s.replace("w", "*%s" % str(fonts[font][3]))
if "h" in s:
s = s.replace("h", "*%s" % str(fonts[font][2]))
if "%" in s:
s = s.replace("%", "*%s" % str(e / 100.0))
try:
val = int(s) # For speed try a simple number first.
except ValueError:
val = int(eval(s))
# print("[Skin] DEBUG: parseCoordinate s='%s', e='%s', size=%s, font='%s', val='%s'." % (s, e, size, font, val))
if val < 0:
val = 0
return val
def getParentSize(object, desktop):
if object:
parent = object.getParent()
# For some widgets (e.g. ScrollLabel) the skin attributes are applied to a
# child widget, instead of to the widget itself. In that case, the parent
# we have here is not the real parent, but it is the main widget. We have
# to go one level higher to get the actual parent. We can detect this
# because the 'parent' will not have a size yet. (The main widget's size
# will be calculated internally, as soon as the child widget has parsed the
# skin attributes.)
if parent and parent.size().isEmpty():
parent = parent.getParent()
if parent:
return parent.size()
elif desktop:
return desktop.size() # Widget has no parent, use desktop size instead for relative coordinates.
return eSize()
def parseValuePair(s, scale, object=None, desktop=None, size=None):
if s in variables:
s = variables[s]
x, y = s.split(",")
parentsize = eSize()
if object and ("c" in x or "c" in y or "e" in x or "e" in y or "%" in x or "%" in y): # Need parent size for ce%
parentsize = getParentSize(object, desktop)
xval = parseCoordinate(x, parentsize.width(), size and size.width() or 0)
yval = parseCoordinate(y, parentsize.height(), size and size.height() or 0)
return (xval * scale[0][0] / scale[0][1], yval * scale[1][0] / scale[1][1])
def parsePosition(s, scale, object=None, desktop=None, size=None):
return ePoint(*parseValuePair(s, scale, object, desktop, size))
def parseSize(s, scale, object=None, desktop=None):
return eSize(*parseValuePair(s, scale, object, desktop))
def parseFont(s, scale=((1, 1), (1, 1))):
if ";" in s:
name, size = s.split(";")
else:
name = s
size = None
try:
f = fonts[name]
name = f[0]
size = f[1] if size is None else size
except KeyError:
if name not in getFontFaces():
f = fonts["Body"]
print("[Skin] Error: Font '%s' (in '%s') is not defined! Using 'Body' font ('%s') instead." % (name, s, f[0]))
name = f[0]
size = f[1] if size is None else size
return gFont(name, int(size) * scale[0][0] / scale[0][1])
def parseColor(s):
if s[0] != "#":
try:
return colors[s]
except KeyError:
raise SkinError("Color '%s' must be #aarrggbb or valid named color" % s)
return gRGB(int(s[1:], 0x10))
def parseParameter(s):
"""This function is responsible for parsing parameters in the skin, it can parse integers, floats, hex colors, hex integers, named colors, fonts and strings."""
if s[0] == "*": # String.
return s[1:]
elif s[0] == "#": # HEX Color.
return int(s[1:], 16)
elif s[:2] == "0x": # HEX Integer.
return int(s, 16)
elif "." in s: # Float number.
return float(s)
elif s in colors: # Named color.
return colors[s].argb()
elif s.find(";") != -1: # Font.
font, size = [x.strip() for x in s.split(";", 1)]
return [font, int(size)]
else: # Integer.
return int(s)
def loadPixmap(path, desktop):
option = path.find("#")
if option != -1:
path = path[:option]
if rc_model.rcIsDefault() is False and basename(path) in ("rc.png", "rc0.png", "rc1.png", "rc2.png", "oldrc.png"):
path = rc_model.getRcImg()
pixmap = LoadPixmap(path, desktop)
if pixmap is None:
raise SkinError("Pixmap file '%s' not found" % path)
return pixmap
def collectAttributes(skinAttributes, node, context, skinPath=None, ignore=(), filenames=frozenset(("pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap", "sliderPixmap", "scrollbarSliderPicture", "scrollbarbackgroundPixmap", "scrollbarBackgroundPicture"))):
size = None
pos = None
font = None
for attrib, value in node.items(): # Walk all attributes.
if attrib not in ignore:
if attrib in filenames:
# DEBUG: Why does a SCOPE_CURRENT_LCDSKIN image replace the GUI image?!?!?!
pngfile = resolveFilename(SCOPE_CURRENT_SKIN, value, path_prefix=skinPath)
if not isfile(pngfile) and isfile(resolveFilename(SCOPE_CURRENT_LCDSKIN, value, path_prefix=skinPath)):
pngfile = resolveFilename(SCOPE_CURRENT_LCDSKIN, value, path_prefix=skinPath)
value = pngfile
# Bit of a hack this, really. When a window has a flag (e.g. wfNoBorder)
# it needs to be set at least before the size is set, in order for the
# window dimensions to be calculated correctly in all situations.
# If wfNoBorder is applied after the size has been set, the window will
# fail to clear the title area. Similar situation for a scrollbar in a
# listbox; when the scrollbar setting is applied after the size, a scrollbar
# will not be shown until the selection moves for the first time.
if attrib == "size":
size = value.encode("utf-8")
elif attrib == "position":
pos = value.encode("utf-8")
elif attrib == "font":
font = value.encode("utf-8")
skinAttributes.append((attrib, font))
else:
skinAttributes.append((attrib, value.encode("utf-8")))
if pos is not None:
pos, size = context.parse(pos, size, font)
skinAttributes.append(("position", pos))
if size is not None:
skinAttributes.append(("size", size))
class AttributeParser:
def __init__(self, guiObject, desktop, scale=((1, 1), (1, 1))):
self.guiObject = guiObject
self.desktop = desktop
self.scaleTuple = scale
def applyOne(self, attrib, value):
try:
getattr(self, attrib)(value)
except AttributeError:
print("[Skin] Attribute '%s' (with value of '%s') in object of type '%s' is not implemented!" % (attrib, value, self.guiObject.__class__.__name__))
except SkinError as err:
print("[Skin] Error: %s" % str(err))
except Exception:
print("[Skin] Attribute '%s' with wrong (or unknown) value '%s' in object of type '%s'!" % (attrib, value, self.guiObject.__class__.__name__))
def applyAll(self, attrs):
for attrib, value in attrs:
self.applyOne(attrib, value)
def conditional(self, value):
pass
def objectTypes(self, value):
pass
def position(self, value):
self.guiObject.move(ePoint(*value) if isinstance(value, tuple) else parsePosition(value, self.scaleTuple, self.guiObject, self.desktop, self.guiObject.csize()))
def size(self, value):
self.guiObject.resize(eSize(*value) if isinstance(value, tuple) else parseSize(value, self.scaleTuple, self.guiObject, self.desktop))
def animationPaused(self, value):
pass
def animationMode(self, value):
try:
self.guiObject.setAnimationMode({
"disable": 0x00,
"off": 0x00,
"offshow": 0x10,
"offhide": 0x01,
"onshow": 0x01,
"onhide": 0x10,
"disable_onshow": 0x10,
"disable_onhide": 0x01
}[value])
except KeyError:
print "[Skin] Error: Invalid animationMode '%s'! Must be one of 'disable', 'off', 'offshow', 'offhide', 'onshow' or 'onhide'." % value
def title(self, value):
self.guiObject.setTitle(_(value))
def text(self, value):
self.guiObject.setText(_(value))
def font(self, value):
self.guiObject.setFont(parseFont(value, self.scaleTuple))
def secondfont(self, value):
self.guiObject.setSecondFont(parseFont(value, self.scaleTuple))
def zPosition(self, value):
self.guiObject.setZPosition(int(value))
def itemHeight(self, value):
self.guiObject.setItemHeight(int(value))
def pixmap(self, value):
self.guiObject.setPixmap(loadPixmap(value, self.desktop))
def backgroundPixmap(self, value):
self.guiObject.setBackgroundPicture(loadPixmap(value, self.desktop))
def selectionPixmap(self, value):
self.guiObject.setSelectionPicture(loadPixmap(value, self.desktop))
def sliderPixmap(self, value):
self.guiObject.setSliderPicture(loadPixmap(value, self.desktop))
def scrollbarbackgroundPixmap(self, value):
self.guiObject.setScrollbarBackgroundPicture(loadPixmap(value, self.desktop))
def scrollbarSliderPicture(self, value): # For compatibility same as sliderPixmap.
self.guiObject.setSliderPicture(loadPixmap(value, self.desktop))
def scrollbarBackgroundPicture(self, value): # For compatibility same as scrollbarbackgroundPixmap.
self.guiObject.setScrollbarBackgroundPicture(loadPixmap(value, self.desktop))
def alphatest(self, value):
try:
self.guiObject.setAlphatest({
"on": 1,
"off": 0,
"blend": 2
}[value])
except KeyError:
print("[Skin] Error: Invalid alphatest '%s'! Must be one of 'on', 'off' or 'blend'." % value)
def scale(self, value):
value = 1 if value.lower() in ("1", "enabled", "on", "scale", "true", "yes") else 0
self.guiObject.setScale(value)
def orientation(self, value): # Used by eSlider.
try:
self.guiObject.setOrientation(*{
"orVertical": (self.guiObject.orVertical, False),
"orTopToBottom": (self.guiObject.orVertical, False),
"orBottomToTop": (self.guiObject.orVertical, True),
"orHorizontal": (self.guiObject.orHorizontal, False),
"orLeftToRight": (self.guiObject.orHorizontal, False),
"orRightToLeft": (self.guiObject.orHorizontal, True)
}[value])
except KeyError:
print("[Skin] Error: Invalid orientation '%s'! Must be one of 'orVertical', 'orTopToBottom', 'orBottomToTop', 'orHorizontal', 'orLeftToRight' or 'orRightToLeft'." % value)
def valign(self, value):
try:
self.guiObject.setVAlign({
"top": self.guiObject.alignTop,
"center": self.guiObject.alignCenter,
"bottom": self.guiObject.alignBottom
}[value])
except KeyError:
print("[Skin] Error: Invalid valign '%s'! Must be one of 'top', 'center' or 'bottom'." % value)
def halign(self, value):
try:
self.guiObject.setHAlign({
"left": self.guiObject.alignLeft,
"center": self.guiObject.alignCenter,
"right": self.guiObject.alignRight,
"block": self.guiObject.alignBlock
}[value])
except KeyError:
print("[Skin] Error: Invalid halign '%s'! Must be one of 'left', 'center', 'right' or 'block'." % value)
def textOffset(self, value):
if value in variables:
value = variables[value]
x, y = value.split(",")
self.guiObject.setTextOffset(ePoint(int(x) * self.scaleTuple[0][0] / self.scaleTuple[0][1], int(y) * self.scaleTuple[1][0] / self.scaleTuple[1][1]))
def flags(self, value):
if value in variables:
value = variables[value]
flags = value.split(",")
for f in flags:
try:
fv = eWindow.__dict__[f]
self.guiObject.setFlag(fv)
except KeyError:
print("[Skin] Error: Invalid flag '%s'!" % f)
def backgroundColor(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def backgroundColorSelected(self, value):
self.guiObject.setBackgroundColorSelected(parseColor(value))
def foregroundColor(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def foregroundColorSelected(self, value):
self.guiObject.setForegroundColorSelected(parseColor(value))
def foregroundNotCrypted(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def backgroundNotCrypted(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def foregroundCrypted(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def backgroundCrypted(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def foregroundEncrypted(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def backgroundEncrypted(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def shadowColor(self, value):
self.guiObject.setShadowColor(parseColor(value))
def selectionDisabled(self, value):
self.guiObject.setSelectionEnable(0)
def transparent(self, value):
self.guiObject.setTransparent(int(value))
def borderColor(self, value):
self.guiObject.setBorderColor(parseColor(value))
def borderWidth(self, value):
self.guiObject.setBorderWidth(int(value))
def scrollbarSliderBorderWidth(self, value):
self.guiObject.setScrollbarSliderBorderWidth(int(value))
def scrollbarWidth(self, value):
self.guiObject.setScrollbarWidth(int(value))
def scrollbarSliderBorderColor(self, value):
self.guiObject.setSliderBorderColor(parseColor(value))
def scrollbarSliderForegroundColor(self, value):
self.guiObject.setSliderForegroundColor(parseColor(value))
def scrollbarMode(self, value):
try:
self.guiObject.setScrollbarMode({
"showOnDemand": self.guiObject.showOnDemand,
"showAlways": self.guiObject.showAlways,
"showNever": self.guiObject.showNever,
"showLeft": self.guiObject.showLeft
}[value])
except KeyError:
print("[Skin] Error: Invalid scrollbarMode '%s'! Must be one of 'showOnDemand', 'showAlways', 'showNever' or 'showLeft'." % value)
def enableWrapAround(self, value):
value = True if value.lower() in ("1", "enabled", "enablewraparound", "on", "true", "yes") else False
self.guiObject.setWrapAround(value)
def itemHeight(self, value):
self.guiObject.setItemHeight(int(value))
def pointer(self, value):
(name, pos) = value.split(":")
pos = parsePosition(pos, self.scaleTuple)
ptr = loadPixmap(name, self.desktop)
self.guiObject.setPointer(0, ptr, pos)
def seek_pointer(self, value):
(name, pos) = value.split(":")
pos = parsePosition(pos, self.scaleTuple)
ptr = loadPixmap(name, self.desktop)
self.guiObject.setPointer(1, ptr, pos)
def shadowOffset(self, value):
self.guiObject.setShadowOffset(parsePosition(value, self.scaleTuple))
def noWrap(self, value):
value = 1 if value.lower() in ("1", "enabled", "nowrap", "on", "true", "yes") else 0
self.guiObject.setNoWrap(value)
def applySingleAttribute(guiObject, desktop, attrib, value, scale=((1, 1), (1, 1))):
# Is anyone still using applySingleAttribute?
AttributeParser(guiObject, desktop, scale).applyOne(attrib, value)
def applyAllAttributes(guiObject, desktop, attributes, scale):
AttributeParser(guiObject, desktop, scale).applyAll(attributes)
def reloadWindowStyles():
for screenID in windowStyles:
desktop, screenID, domSkin, pathSkin, scope = windowStyles[screenID]
loadSingleSkinData(desktop, screenID, domSkin, pathSkin, scope)
def loadSingleSkinData(desktop, screenID, domSkin, pathSkin, scope=SCOPE_CURRENT_SKIN):
"""Loads skin data like colors, windowstyle etc."""
assert domSkin.tag == "skin", "root element in skin must be 'skin'!"
global colors, fonts, menus, parameters, setups, switchPixmap
for tag in domSkin.findall("output"):
scrnID = int(tag.attrib.get("id", GUI_SKIN_ID))
if scrnID == GUI_SKIN_ID:
for res in tag.findall("resolution"):
xres = res.attrib.get("xres")
xres = int(xres) if xres else 720
yres = res.attrib.get("yres")
yres = int(yres) if yres else 576
bpp = res.attrib.get("bpp")
bpp = int(bpp) if bpp else 32
# print("[Skin] DEBUG: Resolution xres=%d, yres=%d, bpp=%d." % (xres, yres, bpp))
from enigma import gMainDC
gMainDC.getInstance().setResolution(xres, yres)
desktop.resize(eSize(xres, yres))
if bpp != 32:
pass # Load palette (Not yet implemented!)
for tag in domSkin.findall("include"):
filename = tag.attrib.get("filename")
if filename:
filename = resolveFilename(scope, filename, path_prefix=pathSkin)
if isfile(filename):
loadSkin(filename, scope=scope, desktop=desktop, screenID=screenID)
else:
raise SkinError("Included file '%s' not found" % filename)
for tag in domSkin.findall("switchpixmap"):
for pixmap in tag.findall("pixmap"):
name = pixmap.attrib.get("name")
if not name:
raise SkinError("Pixmap needs name attribute")
filename = pixmap.attrib.get("filename")
if not filename:
raise SkinError("Pixmap needs filename attribute")
resolved = resolveFilename(scope, filename, path_prefix=pathSkin)
if isfile(resolved):
switchPixmap[name] = LoadPixmap(resolved, cached=True)
else:
raise SkinError("The switchpixmap pixmap filename='%s' (%s) not found" % (filename, resolved))
for tag in domSkin.findall("colors"):
for color in tag.findall("color"):
name = color.attrib.get("name")
color = color.attrib.get("value")
if name and color:
colors[name] = parseColor(color)
# print("[Skin] DEBUG: Color name='%s', color='%s'." % (name, color))
else:
raise SkinError("Tag 'color' needs a name and color, got name='%s' and color='%s'" % (name, color))
for tag in domSkin.findall("fonts"):
for font in tag.findall("font"):
filename = font.attrib.get("filename", "<NONAME>")
name = font.attrib.get("name", "Regular")
scale = font.attrib.get("scale")
scale = int(scale) if scale else 100
isReplacement = font.attrib.get("replacement") and True or False
render = font.attrib.get("render")
if render:
render = int(render)
else:
render = 0
filename = resolveFilename(SCOPE_FONTS, filename, path_prefix=pathSkin)
if isfile(filename):
addFont(filename, name, scale, isReplacement, render)
# Log provided by C++ addFont code.
# print("[Skin] Add font: Font path='%s', name='%s', scale=%d, isReplacement=%s, render=%d." % (filename, name, scale, isReplacement, render))
else:
raise SkinError("Font file '%s' not found" % filename)
fallbackFont = resolveFilename(SCOPE_FONTS, "fallback.font", path_prefix=pathSkin)
if isfile(fallbackFont):
addFont(fallbackFont, "Fallback", 100, -1, 0)
# else: # As this is optional don't raise an error.
# raise SkinError("Fallback font '%s' not found" % fallbackFont)
for alias in tag.findall("alias"):
try:
name = alias.attrib.get("name")
font = alias.attrib.get("font")
size = int(alias.attrib.get("size"))
height = int(alias.attrib.get("height", size)) # To be calculated some day.
width = int(alias.attrib.get("width", size))
fonts[name] = (font, size, height, width)
# print("[Skin] Add font alias: name='%s', font='%s', size=%d, height=%s, width=%d." % (name, font, size, height, width))
except Exception as err:
raise SkinError("Bad font alias: '%s'" % str(err))
for tag in domSkin.findall("parameters"):
for parameter in tag.findall("parameter"):
try:
name = parameter.attrib.get("name")
value = parameter.attrib.get("value")
parameters[name] = map(parseParameter, [x.strip() for x in value.split(",")]) if "," in value else parseParameter(value)
except Exception as err:
raise SkinError("Bad parameter: '%s'" % str(err))
for tag in domSkin.findall("menus"):
for setup in tag.findall("menu"):
key = setup.attrib.get("key")
image = setup.attrib.get("image")
if key and image:
menus[key] = image
# print("[Skin] DEBUG: Menu key='%s', image='%s'." % (key, image))
else:
raise SkinError("Tag menu needs key and image, got key='%s' and image='%s'" % (key, image))
for tag in domSkin.findall("setups"):
for setup in tag.findall("setup"):
key = setup.attrib.get("key")
image = setup.attrib.get("image")
if key and image:
setups[key] = image
# print("[Skin] DEBUG: Setup key='%s', image='%s'." % (key, image))
else:
raise SkinError("Tag setup needs key and image, got key='%s' and image='%s'" % (key, image))
for tag in domSkin.findall("constant-widgets"):
for constant_widget in tag.findall("constant-widget"):
name = constant_widget.attrib.get("name")
if name:
constantWidgets[name] = constant_widget
for tag in domSkin.findall("variables"):
for parameter in tag.findall("variable"):
name = parameter.attrib.get("name")
value = parameter.attrib.get("value")
x, y = value.split(",")
if value and name:
variables[name] = "%s,%s" % (str(x), str(y))
for tag in domSkin.findall("subtitles"):
from enigma import eSubtitleWidget
scale = ((1, 1), (1, 1))
for substyle in tag.findall("sub"):
font = parseFont(substyle.attrib.get("font"), scale)
col = substyle.attrib.get("foregroundColor")
if col:
foregroundColor = parseColor(col)
haveColor = 1
else:
foregroundColor = gRGB(0xFFFFFF)
haveColor = 0
col = substyle.attrib.get("borderColor")
if col:
borderColor = parseColor(col)
else:
borderColor = gRGB(0)
borderwidth = substyle.attrib.get("borderWidth")
if borderwidth is None:
borderWidth = 3 # Default: Use a subtitle border.
else:
borderWidth = int(borderwidth)
face = eSubtitleWidget.__dict__[substyle.attrib.get("name")]
eSubtitleWidget.setFontStyle(face, font, haveColor, foregroundColor, borderColor, borderWidth)
for tag in domSkin.findall("windowstyle"):
style = eWindowStyleSkinned()
scrnID = int(tag.attrib.get("id", GUI_SKIN_ID))
font = gFont("Regular", 20) # Default
offset = eSize(20, 5) # Default
for title in tag.findall("title"):
offset = parseSize(title.attrib.get("offset"), ((1, 1), (1, 1)))
font = parseFont(title.attrib.get("font"), ((1, 1), (1, 1)))
style.setTitleFont(font)
style.setTitleOffset(offset)
# print("[Skin] DEBUG: WindowStyle font, offset - '%s' '%s'." % (str(font), str(offset)))
for borderset in tag.findall("borderset"):
bsName = str(borderset.attrib.get("name"))
for pixmap in borderset.findall("pixmap"):
bpName = pixmap.attrib.get("pos")
filename = pixmap.attrib.get("filename")
if filename and bpName:
png = loadPixmap(resolveFilename(scope, filename, path_prefix=pathSkin), desktop)
try:
style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
except Exception:
pass
# print("[Skin] DEBUG: WindowStyle borderset name, filename - '%s' '%s'." % (bpName, filename))
for color in tag.findall("color"):
colorType = color.attrib.get("name")
color = parseColor(color.attrib.get("color"))
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + colorType], color)
except Exception:
raise SkinError("Unknown color type '%s'" % colorType)
# print("[Skin] DEBUG: WindowStyle color type, color -" % (colorType, str(color)))
x = eWindowStyleManager.getInstance()
x.setStyle(scrnID, style)
for tag in domSkin.findall("margin"):
scrnID = int(tag.attrib.get("id", GUI_SKIN_ID))
r = eRect(0, 0, 0, 0)
v = tag.attrib.get("left")
if v:
r.setLeft(int(v))
v = tag.attrib.get("top")
if v:
r.setTop(int(v))
v = tag.attrib.get("right")
if v:
r.setRight(int(v))
v = tag.attrib.get("bottom")
if v:
r.setBottom(int(v))
# The "desktop" parameter is hard-coded to the GUI screen, so we must ask
# for the one that this actually applies to.
getDesktop(scrnID).setMargins(r)
class additionalWidget:
def __init__(self):
pass
# Class that makes a tuple look like something else. Some plugins just assume
# that size is a string and try to parse it. This class makes that work.
class SizeTuple(tuple):
def split(self, *args):
return str(self[0]), str(self[1])
def strip(self, *args):
return "%s,%s" % self
def __str__(self):
return "%s,%s" % self
class SkinContext:
def __init__(self, parent=None, pos=None, size=None, font=None):
if parent is not None:
if pos is not None:
pos, size = parent.parse(pos, size, font)
self.x, self.y = pos
self.w, self.h = size
else:
self.x = None
self.y = None
self.w = None
self.h = None
def __str__(self):
return "Context (%s,%s)+(%s,%s) " % (self.x, self.y, self.w, self.h)
def parse(self, pos, size, font):
if size in variables:
size = variables[size]
if pos == "fill":
pos = (self.x, self.y)
size = (self.w, self.h)
self.w = 0
self.h = 0
else:
w, h = size.split(",")
w = parseCoordinate(w, self.w, 0, font)
h = parseCoordinate(h, self.h, 0, font)
if pos == "bottom":
pos = (self.x, self.y + self.h - h)
size = (self.w, h)
self.h -= h
elif pos == "top":
pos = (self.x, self.y)
size = (self.w, h)
self.h -= h
self.y += h
elif pos == "left":
pos = (self.x, self.y)
size = (w, self.h)
self.x += w
self.w -= w
elif pos == "right":
pos = (self.x + self.w - w, self.y)
size = (w, self.h)
self.w -= w
else:
if pos in variables:
pos = variables[pos]
size = (w, h)
pos = pos.split(",")
pos = (self.x + parseCoordinate(pos[0], self.w, size[0], font), self.y + parseCoordinate(pos[1], self.h, size[1], font))
return (SizeTuple(pos), SizeTuple(size))
# A context that stacks things instead of aligning them.
#
class SkinContextStack(SkinContext):
def parse(self, pos, size, font):
if size in variables:
size = variables[size]
if pos == "fill":
pos = (self.x, self.y)
size = (self.w, self.h)
else:
w, h = size.split(",")
w = parseCoordinate(w, self.w, 0, font)
h = parseCoordinate(h, self.h, 0, font)
if pos == "bottom":
pos = (self.x, self.y + self.h - h)
size = (self.w, h)
elif pos == "top":
pos = (self.x, self.y)
size = (self.w, h)
elif pos == "left":
pos = (self.x, self.y)
size = (w, self.h)
elif pos == "right":
pos = (self.x + self.w - w, self.y)
size = (w, self.h)
else:
if pos in variables:
pos = variables[pos]
size = (w, h)
pos = pos.split(",")
pos = (self.x + parseCoordinate(pos[0], self.w, size[0], font), self.y + parseCoordinate(pos[1], self.h, size[1], font))
return (SizeTuple(pos), SizeTuple(size))
def readSkin(screen, skin, names, desktop):
if not isinstance(names, list):
names = [names]
for n in names: # Try all skins, first existing one has priority.
myScreen, path = domScreens.get(n, (None, None))
if myScreen is not None:
name = n # Use this name for debug output.
break
else:
name = "<embedded-in-%s>" % screen.__class__.__name__
if myScreen is None: # Otherwise try embedded skin.
myScreen = getattr(screen, "parsedSkin", None)
if myScreen is None and getattr(screen, "skin", None): # Try uncompiled embedded skin.
skin = screen.skin