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Directory.Build.props
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Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- This is the root Directory.Build.props file -->
<PropertyGroup>
<!--
Set helpful property for detecting the current OS platform.
We can't use the built-in $(OS) because it returns 'Unix' on macOS when run under Mono.
-->
<OSPlatform Condition="$([MSBuild]::IsOsPlatform('windows'))">windows</OSPlatform>
<OSPlatform Condition="$([MSBuild]::IsOsPlatform('osx'))">osx</OSPlatform>
<OSPlatform Condition="$([MSBuild]::IsOsPlatform('linux'))">linux</OSPlatform>
<IsUnixLike>true</IsUnixLike>
<IsUnixLike Condition="'$(OSPlatform)'=='windows'">false</IsUnixLike>
<!-- Define the root of the repository as a property - it's very useful! -->
<RepoPath>$(MSBuildThisFileDirectory)</RepoPath>
<RepoSrcPath>$(RepoPath)src\</RepoSrcPath>
<RepoOutPath>$(RepoPath)out\</RepoOutPath>
<RepoAssetsPath>$(RepoPath)assets\</RepoAssetsPath>
<!-- Identify projects that output an executable binary (not libraries) -->
<_IsExeProject Condition="'$(OutputType)' == 'Exe' OR '$(OutputType)' == 'WinExe'">true</_IsExeProject>
<!-- Automatically generate a Windows app manifest on Windows for exe projects -->
<GenerateWindowsAppManifest Condition="'$(GenerateWindowsAppManifest)' == '' AND '$(OSPlatform)' == 'windows' AND '$(_IsExeProject)' == 'true'">true</GenerateWindowsAppManifest>
</PropertyGroup>
<ItemGroup Condition = "'$(TargetFramework)' == 'net472'">
<PackageReference Include="System.Text.Json">
<Version>7.0.2</Version>
</PackageReference>
</ItemGroup>
</Project>