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roominfomationwindow.cpp
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roominfomationwindow.cpp
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#include "roominfomationwindow.h"
RoomInfomationWindow::RoomInfomationWindow(QWidget *parent)
: QWidget(parent), ui(new Ui::RoomInfomationWindowClass()) {
ui->setupUi(this);
setParent(parent);
setFixedSize(parent->size());
move(0, 0);
setAttribute(Qt::WA_StyledBackground);
setFocusPolicy(Qt::StrongFocus);
ui->roomIdInput->setValidator(
new QRegularExpressionValidator(QRegularExpression("[0-9]+$")));
errorShowTimer = new QTimer(this);
errorShowTimer->setSingleShot(true);
errorShowTimer->setInterval(3000);
mode = 1;
roomDisplay.append(ui->room1Display);
roomDisplay.append(ui->room2Display);
roomDisplay.append(ui->room3Display);
roomDisplay.append(ui->room4Display);
roomDisplay.append(ui->room5Display);
roomIdLabel.append(ui->room1IdLabel);
roomIdLabel.append(ui->room2IdLabel);
roomIdLabel.append(ui->room3IdLabel);
roomIdLabel.append(ui->room4IdLabel);
roomIdLabel.append(ui->room5IdLabel);
roomPlayerNumberLabel.append(ui->room1PlayerNumberLabel);
roomPlayerNumberLabel.append(ui->room2PlayerNumberLabel);
roomPlayerNumberLabel.append(ui->room3PlayerNumberLabel);
roomPlayerNumberLabel.append(ui->room4PlayerNumberLabel);
roomPlayerNumberLabel.append(ui->room5PlayerNumberLabel);
playerNumberLabel.append(ui->playerNumber1Label);
playerNumberLabel.append(ui->playerNumber2Label);
playerNumberLabel.append(ui->playerNumber3Label);
playerNumberLabel.append(ui->playerNumber4Label);
playerNumberLabel.append(ui->playerNumber5Label);
enterRoomButton.append(ui->enterRoom1Button);
enterRoomButton.append(ui->enterRoom2Button);
enterRoomButton.append(ui->enterRoom3Button);
enterRoomButton.append(ui->enterRoom4Button);
enterRoomButton.append(ui->enterRoom5Button);
for (auto pRoomDiaplay : roomDisplay) {
pRoomDiaplay->hide();
}
connect(errorShowTimer, &QTimer::timeout, this,
[this] { ui->errorLabel->clear(); });
connect(this, &RoomInfomationWindow::requireRoomRequest, this,
[this](int pn) { showError("获取房间信息中..."); });
connect(ui->modeButton, &QPushButton::clicked, this,
&RoomInfomationWindow::onModeButton);
connect(ui->backButton, &QPushButton::clicked, this,
&RoomInfomationWindow::onBackButton);
connect(ui->refreshButton, &QPushButton::clicked, this,
&RoomInfomationWindow::onRefreshButton);
connect(ui->roomIdInput, &QLineEdit::textChanged, this,
&RoomInfomationWindow::onRoomIdInput);
for (int i = 0; i < 5; ++i) {
connect(enterRoomButton[i], &QPushButton::clicked, this,
[this, i] { onEnterRoomButton(i); });
}
}
void RoomInfomationWindow::setMode(int m) {
if (0 <= mode && mode <= 4) {
mode = m;
}
if (mode == 0) {
ui->modeButton->setText("单人模式");
} else if (mode == 1) {
ui->modeButton->setText("双人对战");
} else if (mode == 2) {
ui->modeButton->setText("三人对战");
} else if (mode == 3) {
ui->modeButton->setText("四人对战");
}
}
void RoomInfomationWindow::onRequireRoomSuccess(
const QVector<QPair<quint64, int>> &roomInfomation) {
showError("房间信息获取成功");
int i;
for (i = 0; i < qMin(roomInfomation.size(), 5); ++i) {
roomIdLabel[i]->setText(QString::number(roomInfomation[i].first));
roomPlayerNumberLabel[i]->setText(
QString::number(roomInfomation[i].second));
playerNumberLabel[i]->setText(QString::number(mode + 1));
roomDisplay[i]->show();
}
for (; i < 5; ++i) {
roomDisplay[i]->hide();
}
}
void RoomInfomationWindow::showError(const QString &error) {
ui->errorLabel->setText(error);
errorShowTimer->start();
}
void RoomInfomationWindow::onRequireRoomFail(const QString &error) {
showError("获取房间信息失败");
}
void RoomInfomationWindow::onEnterRoomSuccess() {
for (auto button : enterRoomButton) {
button->setEnabled(true);
}
ui->roomIdInput->setReadOnly(false);
ui->backButton->setEnabled(true);
}
void RoomInfomationWindow::onEnterRoomFail(const QString &error) {
showError(error);
for (auto button : enterRoomButton) {
button->setEnabled(true);
}
ui->roomIdInput->setReadOnly(false);
ui->backButton->setEnabled(true);
}
void RoomInfomationWindow::onModeButton() {
setMode(mode < 3 ? mode + 1 : 1);
emit requireRoomRequest(mode + 1);
}
void RoomInfomationWindow::onBackButton() {
for (auto pRoomDiaplay : roomDisplay) {
pRoomDiaplay->hide();
}
emit backToHome(mode);
}
void RoomInfomationWindow::onRefreshButton() {
emit requireRoomRequest(mode + 1);
}
void RoomInfomationWindow::onRoomIdInput() {
showError("查找房间中...");
emit searchRoomRequest(ui->roomIdInput->text().toULongLong());
}
void RoomInfomationWindow::onEnterRoomButton(int number) {
showError("进入房间中...");
for (auto button : enterRoomButton) {
button->setEnabled(false);
}
ui->roomIdInput->setReadOnly(true);
ui->backButton->setEnabled(false);
emit enterRoomRequest(roomIdLabel[number]->text().toULongLong());
}