diff --git a/cl_dll/studio_util.cpp b/cl_dll/studio_util.cpp index c2fb3bede4..00419a3941 100644 --- a/cl_dll/studio_util.cpp +++ b/cl_dll/studio_util.cpp @@ -216,7 +216,7 @@ void ConcatTransforms( float in1[3][4], float in2[3][4], float out[3][4] ) out_reg.val[2] = vfmaq_laneq_f32(out_reg.val[2], in2_reg.val[1], in1_reg.val[2], 1); out_reg.val[2] = vfmaq_laneq_f32(out_reg.val[2], in2_reg.val[2], in1_reg.val[2], 2); - memcpy(&out, &out_reg, sizeof(out)); + memcpy(out, &out_reg, sizeof(float) * 3 * 4); #else out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0]; @@ -256,8 +256,8 @@ AngleQuaternion #if XASH_SIMD_NEON static const float32x4_t AngleQuaternion_sign2 = vzipq_f32( - vreinterpret_f32_u32(vdupq_n_u32(0x80000000)), - vreinterpret_f32_u32(vdupq_n_u32(0x00000000)) + vreinterpretq_f32_u32(vdupq_n_u32(0x80000000)), + vreinterpretq_f32_u32(vdupq_n_u32(0x00000000)) ).val[0]; // { 0x80000000, 0x00000000, 0x80000000, 0x00000000 }; #endif void AngleQuaternion( float *angles, vec4_t quaternion ) @@ -276,7 +276,7 @@ void AngleQuaternion( float *angles, vec4_t quaternion ) float32x4_t sy_cr_cy_sr = vextq_f32(sr_sy_cr_cy_sp_0_cp_1.val[0], sr_sy_cr_cy_sp_0_cp_1.val[0], 1); float32x4_t cr_cy_sr_sy = vextq_f32(sr_sy_cr_cy_sp_0_cp_1.val[0], sr_sy_cr_cy_sp_0_cp_1.val[0], 2); float32x4_t cy_sr_sy_cr = vextq_f32(sr_sy_cr_cy_sp_0_cp_1.val[0], sr_sy_cr_cy_sp_0_cp_1.val[0], 3); - float32x4_t sp_sp_sp_sp_signed = veorq_u32(vreinterpret_u32_f32(sp_sp_sp_sp), AngleQuaternion_sign2); + float32x4_t sp_sp_sp_sp_signed = veorq_u32(vreinterpretq_u32_f32(sp_sp_sp_sp), AngleQuaternion_sign2); float32x4_t left = vmulq_f32(vmulq_f32(sr_sy_cr_cy, cp_cp_cp_cp), cy_sr_sy_cr);