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Yeah, will need implementing on the visualiser side. May need to do some type conversion, not too sure about double precision floats in shader texture buffers.
Using doubple precision (64 bit) floating point values for X/Y/Z (and presumably glm position) types results in an error at runtime in
ModelVis.cpp
.FLAMEGPU2/src/flamegpu/visualiser/ModelVis.cpp
Line 134 in 4e02604
This might actually need a change in the vis repo, where
core_text_buffers
is set, but the error is thrown from ModelVis.cpp in this repo.The text was updated successfully, but these errors were encountered: