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texture_menu.py
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texture_menu.py
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from bpy.props import *
from .Utils.core import *
class TextureMenu(bpy.types.Menu):
bl_label = "Texture Options"
bl_idname = "VIEW3D_MT_texture_menu"
@classmethod
def poll(self, context):
if get_mode() in [sculpt, vertex_paint, texture_paint]:
return True
else:
return False
def draw(self, context):
menu = Menu(self)
if get_mode() == sculpt:
self.sculpt(menu, context)
elif get_mode() == vertex_paint:
self.vertpaint(menu, context)
else:
self.texpaint(menu, context)
def sculpt(self, menu, context):
tex_slot = context.tool_settings.sculpt.brush.texture_slot
# Menus
menu.add_item().menu(Textures.bl_idname)
menu.add_item().menu(TextureMapMode.bl_idname)
# Checkboxes
if tex_slot.map_mode != '3D':
if tex_slot.map_mode in ['RANDOM', 'VIEW_PLANE', 'AREA_PLANE']:
if bpy.app.version >= (2, 75):
menu.add_item().prop(tex_slot, "use_rake", toggle=True)
menu.add_item().prop(tex_slot, "use_random", toggle=True)
else:
menu.add_item().menu(TextureAngleSource.bl_idname)
# Sliders
menu.add_item().prop(tex_slot, "angle", text=PIW+"Angle", slider=True)
if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE'] and tex_slot.use_random:
menu.add_item().prop(tex_slot, "random_angle", text=PIW+"Random Angle", slider=True)
# Operator
if tex_slot.tex_paint_map_mode == 'STENCIL':
menu.add_item().operator("brush.stencil_reset_transform")
def vertpaint(self, menu, context):
tex_slot = context.tool_settings.vertex_paint.brush.texture_slot
# Menus
menu.add_item().menu(Textures.bl_idname)
menu.add_item().menu(TextureMapMode.bl_idname)
# Checkboxes
if tex_slot.tex_paint_map_mode != '3D':
if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE']:
if bpy.app.version >= (2, 75):
menu.add_item().prop(tex_slot, "use_rake", toggle=True)
menu.add_item().prop(tex_slot, "use_random", toggle=True)
else:
menu.add_item().menu(TextureAngleSource.bl_idname)
# Sliders
menu.add_item().prop(tex_slot, "angle", text=PIW+"Angle", slider=True)
if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE'] and tex_slot.use_random:
menu.add_item().prop(tex_slot, "random_angle", text=PIW+"Random Angle", slider=True)
# Operator
if tex_slot.tex_paint_map_mode == 'STENCIL':
menu.add_item().operator("brush.stencil_reset_transform")
def texpaint(self, menu, context):
tex_slot = context.tool_settings.image_paint.brush.texture_slot
mask_tex_slot = context.tool_settings.image_paint.brush.mask_texture_slot
# Texture Section
menu.add_item().label(text="Texture", icon='TEXTURE')
# Menus
menu.add_item().menu(Textures.bl_idname)
menu.add_item().menu(TextureMapMode.bl_idname)
# Checkboxes
if tex_slot.tex_paint_map_mode != '3D':
if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE']:
if bpy.app.version >= (2, 75):
menu.add_item().prop(tex_slot, "use_rake", toggle=True)
menu.add_item().prop(tex_slot, "use_random", toggle=True)
else:
menu.add_item().menu(TextureAngleSource.bl_idname)
# Sliders
menu.add_item().prop(tex_slot, "angle", text=PIW+"Angle", slider=True)
if tex_slot.tex_paint_map_mode in ['RANDOM', 'VIEW_PLANE'] and tex_slot.use_random:
menu.add_item().prop(tex_slot, "random_angle", text=PIW+"Random Angle", slider=True)
# Operator
if tex_slot.tex_paint_map_mode == 'STENCIL':
menu.add_item().operator("brush.stencil_reset_transform")
menu.add_item().separator()
# Texture Mask Section
menu.add_item().label(text="Texture Mask", icon='MOD_MASK')
# Menus
menu.add_item().menu(MaskTextures.bl_idname)
menu.add_item().menu(MaskMapMode.bl_idname)
# Checkboxes
if mask_tex_slot.mask_map_mode in ['RANDOM', 'VIEW_PLANE']:
if bpy.app.version >= (2, 75):
menu.add_item().prop(mask_tex_slot, "use_rake", toggle=True)
menu.add_item().prop(mask_tex_slot, "use_random", toggle=True)
else:
menu.add_item().menu(TextureAngleSource.bl_idname)
# Sliders
menu.add_item().prop(mask_tex_slot, "angle", text=PIW+"Angle", icon_value=5, slider=True)
if mask_tex_slot.mask_map_mode in ['RANDOM', 'VIEW_PLANE'] and mask_tex_slot.use_random:
menu.add_item().prop(mask_tex_slot, "random_angle", text=PIW+"Random Angle", slider=True)
# Operator
if mask_tex_slot.mask_map_mode == 'STENCIL':
prop = menu.add_item().operator("brush.stencil_reset_transform")
prop.mask = True
class Textures(bpy.types.Menu):
bl_label = "Brush Texture"
bl_idname = "VIEW3D_MT_texture_list"
def init(self):
if get_mode() == sculpt:
datapath = "tool_settings.sculpt.brush.texture"
elif get_mode() == vertex_paint:
datapath = "tool_settings.vertex_paint.brush.texture"
elif get_mode() == texture_paint:
datapath = "tool_settings.image_paint.brush.texture"
else:
datapath = ""
return datapath
def draw(self, context):
datapath = self.init()
current_texture = eval("bpy.context.{}".format(datapath))
menu = Menu(self)
# get the current texture's name
if current_texture:
current_texture = current_texture.name
menu.add_item().label(text="Brush Texture")
menu.add_item().separator()
# add an item to set the texture to None
menuprop(menu.add_item(), "None", "None",
datapath, icon='RADIOBUT_OFF', disable=True,
disable_icon='RADIOBUT_ON',
custom_disable_exp=[None, current_texture],
path=True)
# add the menu items
for item in bpy.data.textures:
menuprop(menu.add_item(), item.name,
'bpy.data.textures["%s"]' % item.name,
datapath, icon='RADIOBUT_OFF',
disable=True,
disable_icon='RADIOBUT_ON',
custom_disable_exp=[item.name, current_texture],
path=True)
class TextureMapMode(bpy.types.Menu):
bl_label = "Brush Mapping"
bl_idname = "VIEW3D_MT_texture_map_mode"
def draw(self, context):
menu = Menu(self)
menu.add_item().label(text="Brush Mapping")
menu.add_item().separator()
if get_mode() == sculpt:
path = "tool_settings.sculpt.brush.texture_slot.map_mode"
# add the menu items
for item in context.tool_settings.sculpt.brush.texture_slot.bl_rna.properties['map_mode'].enum_items:
menuprop(menu.add_item(), item.name, item.identifier, path,
icon='RADIOBUT_OFF',
disable=True,
disable_icon='RADIOBUT_ON')
elif get_mode() == vertex_paint:
path = "tool_settings.vertex_paint.brush.texture_slot.tex_paint_map_mode"
# add the menu items
for item in context.tool_settings.vertex_paint.brush.texture_slot.bl_rna.properties['tex_paint_map_mode'].enum_items:
menuprop(menu.add_item(), item.name, item.identifier, path,
icon='RADIOBUT_OFF',
disable=True,
disable_icon='RADIOBUT_ON')
else:
path = "tool_settings.image_paint.brush.texture_slot.tex_paint_map_mode"
# add the menu items
for item in context.tool_settings.image_paint.brush.texture_slot.bl_rna.properties['tex_paint_map_mode'].enum_items:
menuprop(menu.add_item(), item.name, item.identifier, path,
icon='RADIOBUT_OFF',
disable=True,
disable_icon='RADIOBUT_ON')
class MaskTextures(bpy.types.Menu):
bl_label = "Mask Texture"
bl_idname = "VIEW3D_MT_mask_texture_list"
def draw(self, context):
menu = Menu(self)
datapath = "tool_settings.image_paint.brush.mask_texture"
current_texture = eval("bpy.context.{}".format(datapath))
menu.add_item().label(text="Mask Texture")
menu.add_item().separator()
# get the current texture's name
if current_texture:
current_texture = current_texture.name
# add an item to set the texture to None
menuprop(menu.add_item(), "None", "None",
datapath, icon='RADIOBUT_OFF', disable=True,
disable_icon='RADIOBUT_ON',
custom_disable_exp=[None, current_texture],
path=True)
# add the menu items
for item in bpy.data.textures:
menuprop(menu.add_item(), item.name, 'bpy.data.textures["%s"]' % item.name,
datapath, icon='RADIOBUT_OFF', disable=True,
disable_icon='RADIOBUT_ON',
custom_disable_exp=[item.name, current_texture],
path=True)
class MaskMapMode(bpy.types.Menu):
bl_label = "Mask Mapping"
bl_idname = "VIEW3D_MT_mask_map_mode"
def draw(self, context):
menu = Menu(self)
path = "tool_settings.image_paint.brush.mask_texture_slot.mask_map_mode"
menu.add_item().label(text="Mask Mapping")
menu.add_item().separator()
# add the menu items
for item in context.tool_settings.image_paint.brush.mask_texture_slot.bl_rna.properties['mask_map_mode'].enum_items:
menuprop(menu.add_item(), item.name, item.identifier, path,
icon='RADIOBUT_OFF',
disable=True,
disable_icon='RADIOBUT_ON')
class TextureAngleSource(bpy.types.Menu):
bl_label = "Texture Angle Source"
bl_idname = "VIEW3D_MT_texture_angle_source"
def draw(self, context):
menu = Menu(self)
if get_mode() == sculpt:
items = context.tool_settings.sculpt.brush.bl_rna.properties['texture_angle_source_random'].enum_items
path = "tool_settings.sculpt.brush.texture_angle_source_random"
elif get_mode() == vertex_paint:
items = context.tool_settings.vertex_paint.brush.bl_rna.properties['texture_angle_source_random'].enum_items
path = "tool_settings.vertex_paint.brush.texture_angle_source_random"
else:
items = context.tool_settings.image_paint.brush.bl_rna.properties['texture_angle_source_random'].enum_items
path = "tool_settings.image_paint.brush.texture_angle_source_random"
# add the menu items
for item in items:
menuprop(menu.add_item(), item[0], item[1], path,
icon='RADIOBUT_OFF',
disable=True,
disable_icon='RADIOBUT_ON')
### ------------ New hotkeys and registration ------------ ###
addon_keymaps = []
def register():
wm = bpy.context.window_manager
modes = ['Sculpt', 'Vertex Paint', 'Image Paint']
for mode in modes:
km = wm.keyconfigs.addon.keymaps.new(name=mode)
kmi = km.keymap_items.new('wm.call_menu', 'R', 'PRESS')
kmi.properties.name = "VIEW3D_MT_texture_menu"
addon_keymaps.append((km, kmi))
def unregister():
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()