WebGPU.NET is a lightweight, low-level wrapper built on top of the wgpu-native
library from Firefox. Our aim is to facilitate swift development of an adapter for Evergine, allowing for rapid testing across Windows, Linux, and Mac platforms using DirectX, Vulkan, and Metal.
-
Low-level Access: Get closer to the metal with our streamlined API that wraps
wgpu-native
. -
Cross-Platform Support: Test and deploy your applications seamlessly on Windows, Linux, and Mac.
-
Multiple Graphics API Compatibility: Designed with DirectX, Vulkan, and Metal in mind.
List any dependencies, required libraries, or external factors here.
- Clone the repository:
git clone https://github.com/EvergineTeam/WebGPU.NET.git
- Navigate to the project directory.
- Run the HelloTriangle test project.
To include Evergine.Bindings.WebGPU
in your project, install the NuGet package:
Install-Package Evergine.Bindings.WebGPU
Or if you use the .NET CLI:
dotnet add package Evergine.Bindings.WebGPU
This project is licensed under the MIT License - see the LICENSE.md file for details.
- Thanks to the Firefox team for the
wgpu-native
library. Check out the original library on gfx-rs/wgpu-native.