-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPrelude.project.gmx
148 lines (148 loc) · 5 KB
/
Prelude.project.gmx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound">
<sound>sound\startPrison</sound>
<sound>sound\startDungeon</sound>
<sound>sound\startOverworld</sound>
<sound>sound\startIce</sound>
<sound>sound\crumble</sound>
<sound>sound\ladder</sound>
<sound>sound\cut</sound>
<sound>sound\roll</sound>
<sound>sound\click</sound>
<sound>sound\treasure</sound>
<sound>sound\thud</sound>
<sound>sound\pickup</sound>
<sound>sound\slide</sound>
<sound>sound\altair</sound>
<sound>sound\click2</sound>
<sound>sound\kill</sound>
<sound>sound\hurt</sound>
</sounds>
<sprites name="sprites">
<sprites name="tilesets">
<sprites name="originalGame">
<sprite>sprites\tiles_Wall</sprite>
<sprite>sprites\tiles_Floor</sprite>
<sprite>sprites\tiles_Sprites</sprite>
<sprite>sprites\tiles_items</sprite>
</sprites>
</sprites>
<sprites name="maps">
<sprite>sprites\startTest</sprite>
<sprite>sprites\start</sprite>
<sprite>sprites\dungeon</sprite>
<sprite>sprites\overworld</sprite>
<sprite>sprites\ice</sprite>
</sprites>
<sprites name="ui">
<sprite>sprites\font</sprite>
<sprite>sprites\uiBar</sprite>
<sprite>sprites\uiBar_Selected</sprite>
<sprite>sprites\playSprite_mini</sprite>
<sprite>sprites\titleLogo</sprite>
</sprites>
<sprites name="debugBox">
<sprite>sprites\wallNorm</sprite>
<sprite>sprites\playerBox</sprite>
<sprite>sprites\projBox</sprite>
<sprite>sprites\objBox</sprite>
</sprites>
</sprites>
<backgrounds name="background">
<background>background\startRef</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\createmap.gml</script>
<script>scripts\d3d_draw_shaded_box.gml</script>
<script>scripts\collision_line_first.gml</script>
<scripts name="Networking">
<script>scripts\server_create.gml</script>
<script>scripts\client_connect.gml</script>
</scripts>
<scripts name="sprite">
<script>scripts\draw_loading.gml</script>
<script>scripts\draw_centText.gml</script>
<script>scripts\sprite_add_texture.gml</script>
</scripts>
<script>scripts\set_shader_interp.gml</script>
</scripts>
<shaders name="shaders">
<shader type="GLSLES">shaders\shd_interp.shader</shader>
<shader type="GLSLES">shaders\shd_ref_interp.shader</shader>
<shader type="GLSLES">shaders\shd_ref_interp_map.shader</shader>
</shaders>
<objects name="objects">
<objects name="Globals">
<object>objects\startLevelCreate</object>
<object>objects\startGameGlobals</object>
<objects name="Networking">
<object>objects\oServer</object>
<object>objects\oServerClient</object>
<object>objects\oClient</object>
<object>objects\oOtherClient</object>
</objects>
</objects>
<objects name="GameObjects">
<objects name="Wall">
<object>objects\wallMain</object>
<object>objects\wallBreakable</object>
<object>objects\wallCellFront</object>
<object>objects\wallFoliage</object>
<object>objects\wallInvis</object>
<object>objects\wallBall</object>
</objects>
<objects name="Floor">
<object>objects\floorHole_ForBalls</object>
<object>objects\floorPlate</object>
<object>objects\floorIce</object>
<object>objects\floorWood</object>
<object>objects\floorWater</object>
</objects>
<objects name="Object">
<object>objects\itemTrophy</object>
<object>objects\ladderUpObject</object>
<object>objects\ladderDownObject</object>
<object>objects\torchObject</object>
<object>objects\chestObject</object>
<object>objects\bulletObjectPlayer</object>
<object>objects\partDerbis</object>
<object>objects\wallCellFront_Broken</object>
</objects>
<objects name="Entity">
<object>objects\playerObject</object>
<object>objects\monsterBat</object>
<object>objects\monsterCorpse</object>
<object>objects\isMonster</object>
</objects>
<object>objects\wallCollide</object>
<object>objects\mainMenu</object>
</objects>
</objects>
<rooms name="rooms">
<room>rooms\startGame</room>
<room>rooms\menu</room>
<room>rooms\startMap</room>
<room>rooms\dungeonMap</room>
<room>rooms\overworldMap</room>
<room>rooms\iceMap</room>
</rooms>
<constants number="3">
<constant name="MESSAGE_JOIN">2</constant>
<constant name="UPDATE_SPEED">1</constant>
<constant name="MESSAGE_MOVE">1</constant>
</constants>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>