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project.godot~RF1e5e5ec5.TMP
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "FormatValue",
"language": "GDScript",
"path": "res://Scripts/autoload/format_value.gd"
}, {
"base": "Node",
"class": "GlobalVariables",
"language": "GDScript",
"path": "res://Scripts/autoload/global_variables.gd"
}, {
"base": "Reference",
"class": "LORED",
"language": "GDScript",
"path": "res://Scripts/classes/cLORED.gd"
}, {
"base": "Reference",
"class": "Ob",
"language": "GDScript",
"path": "res://Scripts/classes/cObject.gd"
}, {
"base": "Reference",
"class": "Purchasable",
"language": "GDScript",
"path": "res://Scripts/classes/cPurchasable.gd"
}, {
"base": "Reference",
"class": "Statistics",
"language": "GDScript",
"path": "res://Scripts/classes/cStats.gd"
}, {
"base": "Reference",
"class": "Upgrade",
"language": "GDScript",
"path": "res://Scripts/classes/cUpgrade.gd"
}, {
"base": "Node2D",
"class": "_root",
"language": "GDScript",
"path": "res://Scripts/Root.gd"
}, {
"base": "Resource",
"class": "_save",
"language": "GDScript",
"path": "res://Scripts/save.gd"
} ]
_global_script_class_icons={
"FormatValue": "",
"GlobalVariables": "",
"LORED": "",
"Ob": "",
"Purchasable": "",
"Statistics": "",
"Upgrade": "",
"_root": "",
"_save": ""
}
[application]
config/name="LORED"
run/main_scene="res://Scenes/Root.tscn"
boot_splash/image="res://Sprites/misc/splash.png"
config/icon="res://Sprites/tab/s2.png"
config/Version="2.0 BETA (3)"
boot_splash/use_custom_user_dir=false
boot_splash/reflections/high_quality_ggx=true
boot_splash/reflections/texture_array_reflections=true
boot_splash/depth/hdr=true
boot_splash/directional_shadow/size.mobile=2048
boot_splash/intended_usage/framebuffer_allocation.mobile=3
[autoload]
fval="*res://Scripts/autoload/format_value.gd"
gv="*res://Scripts/autoload/global_variables.gd"
taq="*res://Scripts/autoload/tasks_and_quests.gd"
[display]
window/size/width=800
window/dpi/allow_hidpi=true
window/vsync/use_vsync=false
window/stretch/aspect="expand"
[input]
ui_left_mouse_button={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
ui_right_mouse_button={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[memory]
limits/message_queue/max_size_kb=2048
[physics]
common/physics_jitter_fix=0.1
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=1
quality/intended_usage/framebuffer_allocation.mobile=1
quality/2d/use_pixel_snap=true
quality/directional_shadow/size=256
quality/directional_shadow/size.mobile=256
environment/default_clear_color=Color( 0.00392157, 0.00392157, 0.00392157, 1 )
quality/depth/hdr=false
environment/default_environment="res://Scenes/default_env.tres"
quality/2d/gles2_use_nvidia_rect_flicker_workaround=true