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Please add a "raw" mode #2
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This sounds like a good idea. |
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Very good points, thanks for asking!
(1) Yes, because of (2).
(2) It shouldn't be a separate command, but a modifier which could get applied to both
(3) Either that, or it makes an exception and extracts maps as-is, unless specified e.g. |
(3) Alternatively, you could prefix each lump's file name with an increasing index, e.g. |
If a directives file were to be created, then that means Deutex should universally recognise LMP files for all types (graphics, music, flats etc.) and be able to build from them. We could also take advantage of cusage to create this raw-extract mode. The map lumps aren't converted or anything, so I suppose it can stay as extracted PWADs. I can imagine it would look like a mess in the levels folder if it weren't. Building from map lumps seems unorthodox and a PITA. |
Sounds all reasonable, thanks! |
Hi there,
I sometimes wish for a "raw" mode in deutex in which all available lumps are extracted from a WAD as they are, i.e. I don't want sounds transformed into AU/WAV and pictures into PPM/GIF/whatever but only their raw byte streams.
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