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If dump directory does not exist, none of the other directories will be created and dump will fail. The packager must create it.
Rework BytecodeDumper::WorkingDirectory to use std::stack. This will make it more robust. It is totally OK to traverse the entire stack every time in ComputePathFor. Compared to file operations this is will be done in no time
Add tests for byte code dump: create temporary directory in the current working directory (assets), dump files for each backend there and verify that files exist. Delete the directory afterwards.
If Metal is supported, validate that .metal and .metallib files are also created
Verify that everything works when either path or shader name contains white spaces, add tests
The text was updated successfully, but these errors were encountered:
std::stack
. This will make it more robust. It is totally OK to traverse the entire stack every time in ComputePathFor. Compared to file operations this is will be done in no timeThe text was updated successfully, but these errors were encountered: