- Added Tutorial27 - Post Processing
- Added USD Viewer
- Added Tutorial21 - Ray Tracing
- Added HelloAR Android sample
- Added Tutorial19 - Render Passes
- Added Tutorial20 - Mesh Shader
- Added Tutorial16 - Bindless Resources
- Added Tutorial17 - MSAA
- Added Tutorial18 - Queries
- Added GLTF Viewer
- Added Dear Imgui demo
- Added Tutorial13 - Shadow Map
- Added Tutorial14 - Compute Shader
- Added Tutorial15 - Multiple Windows
- Added multiple command line options; implemented frame capture.
- Added Tutorial 12 - Render Target
- Added rendering backend selection dialog on Win32 and Mac
- Added Tutorial 10 - Streaming
- Added Tutorial 11 - Resource Updates
- Implemented Vulkan backend
- Added fullscreen mode selection dialog box
- Implemented fullscreen mode toggle on UWP with shift + enter
- Implemented fullscreen window toggle on Win32 with alt + enter
- Added tutorial 09 - Quads
- Enabled MacOS and iOS platforms
- Fixed multiple issues with OpenGL/GLES
- Removed legacy VS projects and solutions
- Added tutorials:
- 01 - Hello Triangle
- 02 - Cube
- 03 - Texturing
- 04 - Instancing
- 05 - Texture Array
- 06 - Multithreading
- 07 - Geometry Shader
- 08 - Tessellation
- Refactored build system to use CMake and Gradle for Android
- Added support for Linux platform
Initial release