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more DXRMissions goals hints/visibility #399

Closed
10 of 33 tasks
Die4Ever opened this issue Mar 28, 2023 · 4 comments
Closed
10 of 33 tasks

more DXRMissions goals hints/visibility #399

Die4Ever opened this issue Mar 28, 2023 · 4 comments
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balance make something stronger or weaker DXRMissions Mission randomizations priority things we're focusing on

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@Die4Ever
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Die4Ever commented Mar 28, 2023

  • 02 warehouse the email computer could have an email saying where the generator and other computer are? same with oceanlab bait computer?
  • Oceanlab UC move datalink with computer, "the schematic should be stored on the computer in this room", we could also increase the radius for datalinks like this?
  • Paris hostel guest book?
  • M05 MJ12Lab Paul in greasel pit
    • security camera so you can see if Paul is there or not
    • ComputerSecurity4 in the Command Center is linked to the Surgery Ward camera, could just move that one
    • we could move him slightly so he's visible from the ladder? would also need to move his camera, and maybe make his datalinktrigger a bit bigger
    • maybe make Paul say barks occasionally so you can hear him from the vent lol, doesn't help if he's dead though, unless it's "The Ghost of Paul" haunting you...
    • alarm light above the vent?
    • and maybe another hint for it too
  • datacubes for gunther, leo, others?
  • maybe only the most difficult goals? for other goals we could improve the visibility of them instead, putting them in windows and stuff
  • what if these were controlled by difficulty settings and advanced settings? (including DTS datacube, Manderley's datacube about the killphrase, etc)
  • update ship weld points goal names to show the letters from the map, in-game and on the wiki
  • fix jock gas station backtrack takes you to vanilla exit of CMD
  • rename M06 Boatperson, maybe call the location "Canal Waterside Apartment" or something
  • Vandenberg CMD keypads are pretty small and hidden, they could at least glow? or we can add amber AlarmLights on top of them
  • should there be a way to see where Howard will appear in Silo? like a datacube saying he went out for coffee? or maybe Jock?
  • should the game tell you why Howard Strong isn't appearing? or maybe it should be Jock who doesn't appear?
  • M02 Battery Park start in shanty instead of vents
  • M08 free clinic spot closer?
  • M08 if someone is in the sewer then open the sewer door?
  • M09 roof Jock visible from ground?
    • I think this might make the sewer route too good and the fan/roof route useless, but if we want to do this
    • AddGoalLocation("09_NYC_DOCKYARD", "Roof", NORMAL_GOAL | VANILLA_GOAL, vect(3324.307617, 6376.588379, 1496.857788), rot(0, 10000, 0));
  • What if slow Jock locations had faster interpolation paths?
  • cathedral put visible napalm canister next to the tower where Gunther is?
  • battery park nanokey on top of book? could Curly afford a nanokey or datacube?
  • Leo hints?
  • DTS hints about where it's NOT? https://discord.com/channels/823629359931195394/823629360929046530/1238928798750216332
  • versalife employees could be easier to spot?
    • put them closer to the front so they're visible from afar
    • give the nervous worked a different look?
@Die4Ever Die4Ever added this to the v2.5 monthly seeds milestone Mar 28, 2023
@Die4Ever
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Die4Ever commented Apr 7, 2023

I think if we have a Text folder in our package too then we can add emails and stuff pretty easily, need to make the compiler support this

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@Die4Ever
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Die4Ever commented Apr 8, 2023

Die4Ever added a commit that referenced this issue Apr 8, 2023
Die4Ever added a commit that referenced this issue Apr 8, 2023
Die4Ever added a commit that referenced this issue Apr 9, 2023
* fix VMD MenuMainInGame not having rando settings

* Fix crash if you die while using a computer

* Change log into info message instead

* throwing knives nerf from 18 damage back to 15

* DXRHint for "You don't trigger your own grenades"

* buff shotguns
and DXRNames checks

* credits explain up and down arrow keys

* adjust shotguns balance

* Helios ending replace buttons with keypads

* fix Helios ending skip

* Helios give you the router password sooner

* 12_VANDENBERG_CMD play datalink DL_no_carla, simplify some others with Player().StartDataLinkTransmission()

* Aimee put code in notes even when greasels dead

* ensure Change Music gets new song (will help with Crowd Control effect)

* give skulls names

* slightly more lenient grenades on walls for low skill

* prevent abuse of security computer slow opening animation (#361)

* use MaskTexture to darken menu backgrounds

* menus don't pause game option (#362)

* improve physics/animations for gibbing enemies
don't WaitForLanding anymore, and apply velocity and acceleration to gibs

* tweak knockback physics

* update MomentumTransfer for some weapons projectiles

* make Anna's damage resistances more clear to the player by showing the visible shield

* tweak Ninja JC anime gore and animation speeds (since animation speeds were increased in v2.3 for higher skill levels)

* Add discord bot to repo (#395)

* Discord bot!

* Update README.md

removed stray </a> tags, switched images to be hosted out of repo

* Delete DiscordBot/media directory

---------

Co-authored-by: Die4Ever <[email protected]>

* Update DiscordBot README.md

* DXRMusic instead of DXRContinuousMusic

* more transients

* split DXRKeys to DXRDoors

* move DataLinkTrigger with UC Computer (#399)

* v2.3.1.1 Alpha build

* Add destination name when aiming at teleporters

* Make sure teleporter names are only shown if unobstructed.

* Make collision actually work for DynamicTeleporters

* make DXRFixup transient, create DXRBrightness module

* support text files

* fix DXRPasswords tests for other mods

* update DTS locations in wanchai street (#399)

* M14 UC computer hint email (#399)

* cleanup DXRMissions M14 Email Computer (#399)

* M02 warehouse email computer with hints for generator and generator computer locations (#399)

* Super Easy QA auto cheat codes for faster QA

* Change font used for transporter descriptions, as well as robot disabled
messages and the targeting aug window

---------

Co-authored-by: [email protected] <[email protected]>
Co-authored-by: Artem <[email protected]>
@Die4Ever Die4Ever added the DXRMissions Mission randomizations label Apr 26, 2023
@Die4Ever Die4Ever added the balance make something stronger or weaker label Sep 5, 2023
theastropath added a commit that referenced this issue Mar 16, 2024
@Die4Ever
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Die4Ever commented Mar 22, 2024

  • M09 computer in tower is a bit hidden

@Die4Ever Die4Ever changed the title more DXRMissions hints more DXRMissions hints/visibility Mar 27, 2024
@Die4Ever Die4Ever modified the milestones: v3.0 (2024 trailer?), v2.7 Mar 27, 2024
@Die4Ever Die4Ever pinned this issue May 8, 2024
@Die4Ever Die4Ever added the priority things we're focusing on label May 8, 2024
@Die4Ever Die4Ever changed the title more DXRMissions hints/visibility more DXRMissions goals hints/visibility May 27, 2024
@Die4Ever Die4Ever unpinned this issue Jul 18, 2024
@Die4Ever
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closed in favor of separate issues

#849

#857

#858

#859

#860

#861

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