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Currently your health is refilled after a completing the game and starting a new loop, but your bioelectric energy is left as-is.
When you start a new game, your energy is filled to a random amount between 25 and 75 (and does not take into account your maximum energy in any way).
A few energy
Should energy be randomized at the start of the game (not NG+) at all, or should it just start full (like in vanilla)? In speedrun mode, we always fill your energy completely.
Should NG+ leave your energy as-is (like today), refill it fully, or refill it to somewhere between 25 and 75 (like a new game)
If we go with the 25 to 75 approach, should that be changed to be "25% to 75% of maximum energy"?
For NG+, should the 25 to 75 energy be a minimum (ie. Min(Current,randomValue) ) or should that be added to your current energy?
I believe the health refill for NG+ is currently being done in DXRPlayerStats::FirstEntry, so that is likely where the energy choice for NG+ would need to be added as well. The New Game energy level setting is done in DXRPlayerStats::PlayerLogin.
Once a decision is made, make sure to update the hints in DXRHints (There will be at least one tagged with this issue number)
The text was updated successfully, but these errors were encountered:
Currently your health is refilled after a completing the game and starting a new loop, but your bioelectric energy is left as-is.
When you start a new game, your energy is filled to a random amount between 25 and 75 (and does not take into account your maximum energy in any way).
A few energy
I believe the health refill for NG+ is currently being done in DXRPlayerStats::FirstEntry, so that is likely where the energy choice for NG+ would need to be added as well. The New Game energy level setting is done in DXRPlayerStats::PlayerLogin.
Once a decision is made, make sure to update the hints in DXRHints (There will be at least one tagged with this issue number)
The text was updated successfully, but these errors were encountered: