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Should bio energy be refilled after a new game plus? (NG+) #1065

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theastropath opened this issue Dec 26, 2024 · 0 comments
Open

Should bio energy be refilled after a new game plus? (NG+) #1065

theastropath opened this issue Dec 26, 2024 · 0 comments
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balance make something stronger or weaker

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@theastropath
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Currently your health is refilled after a completing the game and starting a new loop, but your bioelectric energy is left as-is.

When you start a new game, your energy is filled to a random amount between 25 and 75 (and does not take into account your maximum energy in any way).

A few energy

  • Should energy be randomized at the start of the game (not NG+) at all, or should it just start full (like in vanilla)? In speedrun mode, we always fill your energy completely.
  • Should NG+ leave your energy as-is (like today), refill it fully, or refill it to somewhere between 25 and 75 (like a new game)
  • If we go with the 25 to 75 approach, should that be changed to be "25% to 75% of maximum energy"?
  • For NG+, should the 25 to 75 energy be a minimum (ie. Min(Current,randomValue) ) or should that be added to your current energy?

I believe the health refill for NG+ is currently being done in DXRPlayerStats::FirstEntry, so that is likely where the energy choice for NG+ would need to be added as well. The New Game energy level setting is done in DXRPlayerStats::PlayerLogin.

Once a decision is made, make sure to update the hints in DXRHints (There will be at least one tagged with this issue number)

@theastropath theastropath added the balance make something stronger or weaker label Dec 26, 2024
theastropath added a commit that referenced this issue Dec 26, 2024
starts

Hint updated pending decision from issue #1065
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