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Is DOJump not supported for Kinematic 3D Rigidbodies? #685

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MechanoAAV opened this issue Jun 8, 2024 · 0 comments
Open

Is DOJump not supported for Kinematic 3D Rigidbodies? #685

MechanoAAV opened this issue Jun 8, 2024 · 0 comments

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@MechanoAAV
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I'm trying to use DOJump() for a kinematic body and it's not working (I do .SetUpdate(UpdateType.Fixed) just in case by the way). The tween is initialized as methods hooked to OnStart happen but the object refuses to move. DOMove for instance does work on kinematic rigidbodies.
Just wanted to know if it's intentional and if so, it would be nice if it was noted in the extension's ToolTip.
Thank you.

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