forked from kidGodzilla/woff-grinder
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Joystick.c
executable file
·548 lines (444 loc) · 11.8 KB
/
Joystick.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
/*
Nintendo Switch Fightstick - Proof-of-Concept
Based on the LUFA library's Low-Level Joystick Demo
(C) Dean Camera
Based on the HORI's Pokken Tournament Pro Pad design
(C) HORI
This project implements a modified version of HORI's Pokken Tournament Pro Pad
USB descriptors to allow for the creation of custom controllers for the
Nintendo Switch. This also works to a limited degree on the PS3.
Since System Update v3.0.0, the Nintendo Switch recognizes the Pokken
Tournament Pro Pad as a Pro Controller. Physical design limitations prevent
the Pokken Controller from functioning at the same level as the Pro
Controller. However, by default most of the descriptors are there, with the
exception of Home and Capture. Descriptor modification allows us to unlock
these buttons for our use.
*/
// make && sudo dfu-programmer atmega16u2 erase && sudo dfu-programmer atmega16u2 flash Joystick.hex
// make && ./teensy_loader_cli -mmcu=atmega32u4 -w Joystick.hex
#include "Joystick.h"
typedef enum {
UP,
DOWN,
LEFT,
RIGHT,
X,
Y,
A,
B,
L,
R,
THROW,
NOTHING,
PLUS,
MINUS,
TRIGGERS
} Buttons_t;
typedef struct {
Buttons_t button;
uint16_t duration;
} command;
static const command step[] = {
// Setup controller
{ NOTHING, 250 },
{ TRIGGERS, 5 },
{ NOTHING, 100 },
{ TRIGGERS, 5 },
{ NOTHING, 100 },
{ A, 5 },
{ NOTHING, 50 },
// Save
{ A, 5 },
{ NOTHING, 100 },
{ A, 5 },
{ NOTHING, 120 },
{ A, 5 },
// Walk to the girl
// Walk left
{ LEFT, 135 },
{ NOTHING, 25 },
// Walk down
{ DOWN, 44 },
{ NOTHING, 25 },
// Talk to her
{ A, 5 },
{ NOTHING, 200 },
{ A, 5 },
{ NOTHING, 200 },
// Up 4 times when arrive at menu
{ UP, 5 },
{ NOTHING, 10 },
{ UP, 5 },
{ NOTHING, 10 },
{ UP, 5 },
{ NOTHING, 10 },
{ UP, 5 },
{ NOTHING, 10 },
// After the extra quest is unlocked, it's 5
{ UP, 5 },
{ NOTHING, 10 },
// After the extra quest is unlocked, it's 6
{ UP, 5 },
{ NOTHING, 10 },
// In the Post-game, it's 8
{ UP, 5 },
{ NOTHING, 10 },
{ UP, 5 },
{ NOTHING, 10 },
// Press A to take item
{ A, 5 },
{ NOTHING, 20 },
{ A, 5 },
{ NOTHING, 20 },
// Enter Quest
{ A, 5 },
{ NOTHING, 20 },
{ A, 5 },
{ NOTHING, 20 },
// Wait a while
{ NOTHING, 200 },
{ NOTHING, 200 },
// Skip scene
// Press Plus
{ PLUS, 5 },
{ NOTHING, 30 },
// Press X
{ X, 5 },
{ NOTHING, 30 },
// Press up
{ UP, 5 },
{ NOTHING, 30 },
// Press A
{ A, 5 },
{ NOTHING, 30 },
// Wait a while
{ NOTHING, 200 },
{ NOTHING, 130 },
// Fast forward a little
{ R, 50 },
{ NOTHING, 15 },
// Set up thunder & fire spells
// First spell
// L
{ L, 5 },
{ NOTHING, 15 },
// Down
{ DOWN, 5 },
{ NOTHING, 15 },
// A
{ A, 5 },
{ NOTHING, 15 },
// A
{ A, 5 },
{ NOTHING, 15 },
// A
{ A, 5 },
{ NOTHING, 20 },
// Wait
{ NOTHING, 10 },
// Second spell
// L
{ L, 5 },
{ NOTHING, 15 },
// Down
{ DOWN, 5 },
{ NOTHING, 15 },
// A
{ A, 5 },
{ NOTHING, 15 },
// A
{ A, 5 },
{ NOTHING, 15 },
// A
{ A, 5 },
{ NOTHING, 10 },
// Auto battle
// Press minus
{ MINUS, 5 },
{ NOTHING, 10 },
// Hold R for a while
{ R, 500 },
{ R, 500 },
{ R, 380 },
// If level 50-70, you might need more time in battle
// { R, 500 },
// { R, 500 },
// { R, 500 },
// Proceed past battle
// Press A
{ A, 5 },
{ NOTHING, 30 },
{ A, 5 },
{ NOTHING, 30 },
{ A, 5 },
{ NOTHING, 30 },
{ A, 5 },
{ NOTHING, 30 },
// Wait a while
{ NOTHING, 200 },
{ NOTHING, 200 },
{ NOTHING, 100 },
// Skip scene
// Press Plus
{ PLUS, 5 },
{ NOTHING, 15 },
// Press X
{ X, 5 },
{ NOTHING, 15 },
// Press up
{ UP, 5 },
{ NOTHING, 15 },
// Press A
{ A, 5 },
{ NOTHING, 20 },
// Wait a while
{ NOTHING, 200 },
{ NOTHING, 200 },
{ NOTHING, 90 },
// Go back to save point
// up
{ UP, 26 },
{ NOTHING, 50 },
// left
{ LEFT, 3 },
{ NOTHING, 50 },
// Wait before looping
// { NOTHING, 50 },
};
// Main entry point.
int main(void) {
// We'll start by performing hardware and peripheral setup.
SetupHardware();
// We'll then enable global interrupts for our use.
GlobalInterruptEnable();
// Once that's done, we'll enter an infinite loop.
for (;;)
{
// We need to run our task to process and deliver data for our IN and OUT endpoints.
HID_Task();
// We also need to run the main USB management task.
USB_USBTask();
}
}
// Configures hardware and peripherals, such as the USB peripherals.
void SetupHardware(void) {
// We need to disable watchdog if enabled by bootloader/fuses.
MCUSR &= ~(1 << WDRF);
wdt_disable();
// We need to disable clock division before initializing the USB hardware.
clock_prescale_set(clock_div_1);
// We can then initialize our hardware and peripherals, including the USB stack.
#ifdef ALERT_WHEN_DONE
// Both PORTD and PORTB will be used for the optional LED flashing and buzzer.
#warning LED and Buzzer functionality enabled. All pins on both PORTB and \
PORTD will toggle when printing is done.
DDRD = 0xFF; //Teensy uses PORTD
PORTD = 0x0;
//We'll just flash all pins on both ports since the UNO R3
DDRB = 0xFF; //uses PORTB. Micro can use either or, but both give us 2 LEDs
PORTB = 0x0; //The ATmega328P on the UNO will be resetting, so unplug it?
#endif
// The USB stack should be initialized last.
USB_Init();
}
// Fired to indicate that the device is enumerating.
void EVENT_USB_Device_Connect(void) {
// We can indicate that we're enumerating here (via status LEDs, sound, etc.).
}
// Fired to indicate that the device is no longer connected to a host.
void EVENT_USB_Device_Disconnect(void) {
// We can indicate that our device is not ready (via status LEDs, sound, etc.).
}
// Fired when the host set the current configuration of the USB device after enumeration.
void EVENT_USB_Device_ConfigurationChanged(void) {
bool ConfigSuccess = true;
// We setup the HID report endpoints.
ConfigSuccess &= Endpoint_ConfigureEndpoint(JOYSTICK_OUT_EPADDR, EP_TYPE_INTERRUPT, JOYSTICK_EPSIZE, 1);
ConfigSuccess &= Endpoint_ConfigureEndpoint(JOYSTICK_IN_EPADDR, EP_TYPE_INTERRUPT, JOYSTICK_EPSIZE, 1);
// We can read ConfigSuccess to indicate a success or failure at this point.
}
// Process control requests sent to the device from the USB host.
void EVENT_USB_Device_ControlRequest(void) {
// We can handle two control requests: a GetReport and a SetReport.
// Not used here, it looks like we don't receive control request from the Switch.
}
// Process and deliver data from IN and OUT endpoints.
void HID_Task(void) {
// If the device isn't connected and properly configured, we can't do anything here.
if (USB_DeviceState != DEVICE_STATE_Configured)
return;
// We'll start with the OUT endpoint.
Endpoint_SelectEndpoint(JOYSTICK_OUT_EPADDR);
// We'll check to see if we received something on the OUT endpoint.
if (Endpoint_IsOUTReceived())
{
// If we did, and the packet has data, we'll react to it.
if (Endpoint_IsReadWriteAllowed())
{
// We'll create a place to store our data received from the host.
USB_JoystickReport_Output_t JoystickOutputData;
// We'll then take in that data, setting it up in our storage.
while(Endpoint_Read_Stream_LE(&JoystickOutputData, sizeof(JoystickOutputData), NULL) != ENDPOINT_RWSTREAM_NoError);
// At this point, we can react to this data.
// However, since we're not doing anything with this data, we abandon it.
}
// Regardless of whether we reacted to the data, we acknowledge an OUT packet on this endpoint.
Endpoint_ClearOUT();
}
// We'll then move on to the IN endpoint.
Endpoint_SelectEndpoint(JOYSTICK_IN_EPADDR);
// We first check to see if the host is ready to accept data.
if (Endpoint_IsINReady())
{
// We'll create an empty report.
USB_JoystickReport_Input_t JoystickInputData;
// We'll then populate this report with what we want to send to the host.
GetNextReport(&JoystickInputData);
// Once populated, we can output this data to the host. We do this by first writing the data to the control stream.
while(Endpoint_Write_Stream_LE(&JoystickInputData, sizeof(JoystickInputData), NULL) != ENDPOINT_RWSTREAM_NoError);
// We then send an IN packet on this endpoint.
Endpoint_ClearIN();
}
}
typedef enum {
SYNC_CONTROLLER,
SYNC_POSITION,
BREATHE,
PROCESS,
CLEANUP,
DONE
} State_t;
State_t state = SYNC_CONTROLLER;
#define ECHOES 2
int echoes = 0;
USB_JoystickReport_Input_t last_report;
int report_count = 0;
int xpos = 0;
int ypos = 0;
int bufindex = 0;
int duration_count = 0;
int portsval = 0;
// Prepare the next report for the host.
void GetNextReport(USB_JoystickReport_Input_t* const ReportData) {
// Prepare an empty report
memset(ReportData, 0, sizeof(USB_JoystickReport_Input_t));
ReportData->LX = STICK_CENTER;
ReportData->LY = STICK_CENTER;
ReportData->RX = STICK_CENTER;
ReportData->RY = STICK_CENTER;
ReportData->HAT = HAT_CENTER;
// Repeat ECHOES times the last report
if (echoes > 0)
{
memcpy(ReportData, &last_report, sizeof(USB_JoystickReport_Input_t));
echoes--;
return;
}
// States and moves management
switch (state)
{
case SYNC_CONTROLLER:
state = BREATHE;
break;
case SYNC_POSITION:
bufindex = 0;
ReportData->Button = 0;
ReportData->LX = STICK_CENTER;
ReportData->LY = STICK_CENTER;
ReportData->RX = STICK_CENTER;
ReportData->RY = STICK_CENTER;
ReportData->HAT = HAT_CENTER;
state = BREATHE;
break;
case BREATHE:
state = PROCESS;
break;
case PROCESS:
switch (step[bufindex].button)
{
case UP:
ReportData->LY = STICK_MIN;
break;
case LEFT:
ReportData->LX = STICK_MIN;
break;
case DOWN:
ReportData->LY = STICK_MAX;
break;
case RIGHT:
ReportData->LX = STICK_MAX;
break;
case PLUS:
ReportData->Button |= SWITCH_PLUS;
break;
case MINUS:
ReportData->Button |= SWITCH_MINUS;
break;
case A:
ReportData->Button |= SWITCH_A;
break;
case B:
ReportData->Button |= SWITCH_B;
break;
case X:
ReportData->Button |= SWITCH_X;
break;
case Y:
ReportData->Button |= SWITCH_Y;
break;
case R:
ReportData->Button |= SWITCH_R;
break;
case L:
ReportData->Button |= SWITCH_L;
break;
case THROW:
ReportData->LY = STICK_MIN;
ReportData->Button |= SWITCH_R;
break;
case TRIGGERS:
ReportData->Button |= SWITCH_L | SWITCH_R;
break;
default:
ReportData->LX = STICK_CENTER;
ReportData->LY = STICK_CENTER;
ReportData->RX = STICK_CENTER;
ReportData->RY = STICK_CENTER;
ReportData->HAT = HAT_CENTER;
break;
}
duration_count++;
if (duration_count > step[bufindex].duration)
{
bufindex++;
duration_count = 0;
}
if (bufindex > (int)( sizeof(step) / sizeof(step[0])) - 1)
{
// state = CLEANUP;
bufindex = 7;
duration_count = 0;
state = BREATHE;
ReportData->LX = STICK_CENTER;
ReportData->LY = STICK_CENTER;
ReportData->RX = STICK_CENTER;
ReportData->RY = STICK_CENTER;
ReportData->HAT = HAT_CENTER;
}
break;
case CLEANUP:
state = DONE;
break;
case DONE:
#ifdef ALERT_WHEN_DONE
portsval = ~portsval;
PORTD = portsval; //flash LED(s) and sound buzzer if attached
PORTB = portsval;
_delay_ms(250);
#endif
return;
}
// Prepare to echo this report
memcpy(&last_report, ReportData, sizeof(USB_JoystickReport_Input_t));
echoes = ECHOES;
}