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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
set(CMAKE_CXX_STANDARD 11)
project(shooter)
# This tells the compiler to not aggressively optimize and
# to include debugging information so that the debugger
# can properly read what's going on.
set(CMAKE_BUILD_TYPE Debug)
# Let's ensure -std=c++xx instead of -std=g++xx
set(CMAKE_CXX_EXTENSIONS OFF)
# Let's nicely support folders in IDE's
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Warning flags
if(MSVC)
# warning level 3 and all warnings as errors
add_compile_options(/W3 /WX)
else()
# lots of warnings and all warnings as errors
add_compile_options(-Wall -Wpedantic -Werror)
endif()
# FetchContent added in CMake 3.11, downloads during the configure step
include(FetchContent)
# FetchContent_MakeAvailable was not added until CMake 3.14
if(${CMAKE_VERSION} VERSION_LESS 3.14)
include(cmake/add_FetchContent_MakeAvailable.cmake)
endif()
FetchContent_Declare(
catch2
GIT_REPOSITORY https://github.com/catchorg/Catch2.git
GIT_TAG v2.x
)
# Adds Catch2 testing library
FetchContent_GetProperties(catch2)
if(NOT catch2_POPULATED)
FetchContent_Populate(catch2)
add_library(catch2 INTERFACE)
target_include_directories(catch2 INTERFACE ${catch2_SOURCE_DIR}/single_include)
endif()
get_filename_component(CINDER_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../" ABSOLUTE)
get_filename_component(APP_PATH "${CMAKE_CURRENT_SOURCE_DIR}/" ABSOLUTE)
include("${CINDER_PATH}/proj/cmake/modules/cinderMakeApp.cmake")
list(APPEND CORE_SOURCE_FILES
src/core/engine.cpp
src/core/player.cpp
src/core/bullet.cpp
src/core/enemy.cpp
src/core/entity.cpp
src/core/weapon.cpp
src/core/projectile_blueprint.cpp
src/core/enemy_spawner.cpp
src/core/game_config_constants.cpp)
list(APPEND SOURCE_FILES ${CORE_SOURCE_FILES}
src/visualizer/shooter_app.cpp
src/visualizer/screen.cpp)
list(APPEND TEST_FILES tests/entity_test.cpp
tests/enemy_test.cpp
tests/player_test.cpp
tests/engine_test.cpp
tests/enemy_spawner_test.cpp
tests/weapon_test.cpp)
ci_make_app(
APP_NAME shooter
CINDER_PATH ${CINDER_PATH}
SOURCES main.cpp ${SOURCE_FILES}
INCLUDES include
)
ci_make_app(
APP_NAME shooter-test
CINDER_PATH ${CINDER_PATH}
SOURCES tests/test_main.cpp ${SOURCE_FILES} ${TEST_FILES}
INCLUDES include
LIBRARIES catch2
)
if(MSVC)
set_property(TARGET shooter-test APPEND_STRING PROPERTY LINK_FLAGS " /SUBSYSTEM:CONSOLE")
endif()