From bd052d82430af67dabb7fcd13f33821c2bcd3a75 Mon Sep 17 00:00:00 2001
From: David Cosby <davjcosby@gmail.com>
Date: Mon, 16 Dec 2024 22:25:13 -0700
Subject: [PATCH] Removed old usage of color coercion

---
 README.md | 11 ++++-------
 1 file changed, 4 insertions(+), 7 deletions(-)

diff --git a/README.md b/README.md
index 11ba88e..40f4c57 100644
--- a/README.md
+++ b/README.md
@@ -120,17 +120,14 @@ A few other handy output methods:
 let leds = sled.leds();
 // An Iterator of Led structs (holds color, position, distance/angle relative from center, etc)
 
-let colors_u8 = sled.colors_coerced::<u8>();
-// An Iterator of Rgbs, 8-bits/channel
+let positions = sled.positions();
+// An Iterator of whatever type you chose to represent colors in.
 
 let positions = sled.positions();
 // An Iterator of Vec2s, representing the position of each LED
 
-let colors_f32_and_positions = sled.colors_and_positions();
-// An Iterator of (Rgb, Vec2) tuple pairs representing each LEDs color and position.
-
-let colors_f32_and_positions = sled.colors_and_positions_coerced::<u8>();
-// An Iterator of (Rgb<u8>, Vec2) tuple pairs representing each LEDs color and position.
+let colors_and_positions = sled.colors_and_positions();
+// An Iterator of (COLOR_TYPE, Vec2) tuple pairs representing each LEDs color and position.
 ```
 
 # Advanced Features