-
Hello, Im currently creating OpenGL Bindings for the V programming language. Just there is one problem, I cannot conditionaly bind if a C-function is available or not. Which basically means, I need to define a functio rather if its available or not. So I will also bind a openGL extension function if the extension is not avaialble on the current system. Just that instead the actaull GL call, it just do a My first idea was, according to one of the Github issues here, i can determine on Runtime if a extension is available by using the Im unfortunatly not very experienced in C yet, so thats why im asking. Best Regards |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
Okay I found out the solution,, just use #ifdef and #define, thank you anyways. |
Beta Was this translation helpful? Give feedback.
Okay I found out the solution,, just use #ifdef and #define, thank you anyways.