Replicating burst physics from 1.x #331
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mattprecious
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I have this code for a burst effect using library version 1.3.2:
This is where I'm currently at with the 2.x version:
I'm noticing a big difference in the deceleration of the particles. In the previous version, particles shooting out sideways would slowly arc downwards but mostly continue their outwards trajectory. In the new version, there is a very harsh deceleration where it seems like they abruptly stop moving horizontally and transition to a slow vertical fall. This is also noticeable for particles that are already traveling downwards.
What knobs can I turn to replicate the old behavior? I assume it's
dampening
, but I'm not sure what the right value is.Also, maybe related, maybe unrelated. but I had to change the speed from
1..5
to30
to get anywhere near the amount of distance I was getting before. Did the unit change, or is it also related to the dampening?Beta Was this translation helpful? Give feedback.
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