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SubModule.xml
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SubModule.xml
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<Module>
<Name value="WeaponGapFix"/>
<Id value="WeaponGapFix"/>
<Version value="v1.0.7"/>
<Official value="false" />
<DefaultModule value="false" />
<SingleplayerModule value="true"/>
<MultiplayerModule value="false"/>
<DependedModules>
<DependedModule Id="Bannerlord.Harmony" />
<DependedModule Id="Native"/>
<DependedModule Id="SandBoxCore"/>
<DependedModule Id="Sandbox"/>
<DependedModule Id="StoryMode" />
</DependedModules>
<DependedModuleMetadatas>
<DependedModuleMetadata id="Bannerlord.Harmony" order="LoadBeforeThis" version="v2.2.2" />
<DependedModule Id="Native" DependentVersion="v1.0.1" Optional="false"/>
<DependedModule Id="SandBoxCore" DependentVersion="v1.0.1" Optional="false"/>
<DependedModule Id="Sandbox" DependentVersion="v1.0.1" Optional="false"/>
<DependedModule Id="StoryMode" DependentVersion="v1.0.1" Optional="false"/>
</DependedModuleMetadatas>
<SubModules>
<SubModule>
<Name value="GapFix"/>
<DLLName value="GapFix.dll"/>
<SubModuleClassType value="GapFix.Main"/>
<Tags>
</Tags>
</SubModule>
</SubModules>
<Xmls>
<XmlNode>
<XmlName id="CraftingPieces" path="WeaponGap_XML_fixes"/>
<IncludedGameTypes>
<Gametype value = "Campaign"/>
<Gametype value = "CampaignStoryMode"/>
<GameType value = "CustomGame"/>
</IncludedGameTypes>
</XmlNode>
</Xmls>
</Module>