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FloorPlane.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Rhino.Geometry;
namespace KangarooSolver.Goals
{
public class FloorPlane : GoalObject
{
public double Strength;
public FloorPlane()
{
}
public FloorPlane( double k)
{
PIndex = new int[1] {0};
Move = new Vector3d[1];
Weighting = new double[1];
Strength = k;
}
public override void Calculate(List<KangarooSolver.Particle> p)
{
int L = p.Count;
PIndex = new int[L];
Move = new Vector3d[L];
Weighting = new double[L];
for (int i = 0; i < L; i++)
{
PIndex[i] = i;
double Height = p[i].Position.Z;
if (Height < 0)
{
Move[i] = -Vector3d.ZAxis * Height;
Weighting[i] = Strength;
}
else
{
Move[i] = Vector3d.Zero;
Weighting[i] = 0;
}
}
}
}
}