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I get better fps with KCauldron than with Thermos on same setup #297

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chezpaul opened this issue Apr 13, 2016 · 13 comments
Open

I get better fps with KCauldron than with Thermos on same setup #297

chezpaul opened this issue Apr 13, 2016 · 13 comments

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@chezpaul
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Server Log: http://pastebin.com/5jUWQxA5

FML Log(s): None

Explanation of issue:
I compared FPS’s on my Kcaulron 1614.188 with my Thermos 1614.55 (same exact server)
Kcaulron 1614.188 is 70 fps
Thermos 1614.55 is 19 fps.

Whatever I do, wherever I go, with same initialization command line.
Tried yours and mine, it doesn’t change the fps.

How to recreate this issue:
Stop server, change files, relaunch server, both ways. Always the same results.
Modpack Name: Private

Mods Installed:
appliedenergistics2-core, Aroma1997Core, CodeChickenCore, Micdoodlecore, NotEnoughItems, PlayerAPI, SmartCore, OpenModsCore, , arsmagica2, lucky, securitycraft, Treecapitator, additionalpipes, AdvancedSolarPanel, AFSU, AnimationAPI, appliedenergistics2, Aroma1997CoreHelper, bdlib, BetterChests, BiblioCraft, bigtrees, BiomesOPlenty, bookshelf, Botania, BuildCraft|Builders, BuildCraft|Transport, BuildCraft|Energy, BuildCraft|Silicon, BuildCraft|Robotics, BuildCraft|Core, BuildCraft|Factory, BuildCraft|Compat, CarpentersBlocks, ChickenChunks, chisel, chocolateQuest, CoFHCore, colourfulportalsmod, ComputerCraft, ComputerCraftEdu, BuildMod, CoroPets, CoroAI, ExtendedRenderer, ConfigMod, craftguide, CustomOreGen, PTRModelLib, props, MoCreatures, Dynmap, emeraldmod, eplus, endercore, EnderIO, EnderStorage, EnderZoo, etfuturum, exoticbirds, extracells, ExtraUtilities, FinderCompass, Forestry, GalacticraftMars, GalacticraftCore, GalaxySpace, GardenContainers, GardenCore, GardenStuff, GardenTrees, GraviGun, IC2NuclearControl, iChunUtil, imc, IC2, IronChest, ironchestminecarts, ISM-Server, Pads, JustAnotherSpawner, lom, LunatriusCore, magicalcrops, malisiscore, malisisdoors, Mantle, Mekanism, MekanismGenerators, MekanismTools, MineChess, mfs, mfrmagiccropscompat, MineFactoryReloaded, MineFactoryReloaded|CompatAppliedEnergistics, MineFactoryReloaded|CompatBuildCraft, MineFactoryReloaded|CompatForestry, MineFactoryReloaded|CompatForgeMicroblock, MineFactoryReloaded|CompatIC2, MineFactoryReloaded|CompatRailcraft, MineFactoryReloaded|CompatThaumcraft, MineFactoryReloaded|CompatThermalExpansion, MineFactoryReloaded|CompatTConstruct, MineFactoryReloaded|CompatTwilightForest, MineFactoryReloaded|CompatVanilla, powersuits, Morpheus, cfm, Natura, numina, Oceancraft, OpenBlocks, OCS, OpenMods, getalltheseeds, harvestcraft, parachutemod, PowerConverters, pressure, ProjRed|Core, ProjRed|Compatibility, ProjRed|Integration, ProjRed|Transmission, ProjRed|Illumination, Railcraft, RandomThings, RedstoneArsenal, row, rowam, Schematica, secretroomsmod, SGCraft, simplefluidtanks, SmartMoving, SmartRender, SolarFlux, SophisticatedWolves, SpecialMobs, StevesCarts, StorageDrawers, TConstruct, Thaumcraft, ThermalDynamics, ThermalExpansion, ThermalFoundation, recycling, toolsdoneright, Translocator, tropicraft, TwilightForest, Waila, wailaplugins, weather2, witchery, WR-CBE|Core, WR-CBE|Addons, WR-CBE|Logic, bspkrsCore, Baubles, eureka, ForgeMicroblock, ForgeMultipart, McMultipart, MrTJPCoreMod]

Plugins Installed:
Worldedit, Worldguard, Vault, Dynmap, LWC, Group Manager, MobArenas, ClearLag, Essentials, Multiverse Core, Portal, Netherportal, Inventories.Prism, Server Signs, ProtocolLib, JsonAPI

Warmroast Report: N/A

Thermos Version:
55
Forge Version:
1614

@gafunbird007
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Isn't b55 is bleeding?

@DiggyWig
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This has been the case since at least Build 46 (earliest release I tried it with), from my experience that mod actually drastically decreases performance on Thermos, I stopped using it shortly after switching from KCauldron.

@sameer
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sameer commented Apr 14, 2016

O.o
So this is client side related to FPS? By any chance is there weather effects at the time?

@DiggyWig
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Yes it is and no it's a general performance decrease regardless of weather. I'm not sure exactly how the mod works but apparently it alters sine and cosine calculations which according to the mod author can improve chunk generation, entity acceleration and other functions when used on a server.

I got mixed results with KCauldron (it was often hard to tell if it was making a real difference or not) so I wasn't bothered about loosing it, it can work wonders when it's used client-side though, which I still do.

@ghost
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ghost commented Apr 14, 2016

Server side software does not affect clientside FPS. Never has, never will.

@chezpaul
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Guys, this is not a discussion on the Better FPS mod. I don't use it.
This is about my server running the same plugins and mods (which are listed above) on both KCauldron and Thermos. I get more fps (way more) with KCauldron than with Thermos.
I just wanted to put it out there.
I really want to use Thermos. I can see many more quicker things happening. Like elevators are way quicker....
Sorry about the confusion.

@chezpaul
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And this is client side fps, yes.
And I do have Weather 2 mod.

@chezpaul chezpaul changed the title Better fps with KCauldron (I want to embrace Thermos) I get better fps with KCauldron than with Thermos on same setup Apr 14, 2016
@sameer
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sameer commented Apr 14, 2016

What's the fps on Forge?

@chezpaul
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I don't know. Sorry. Would have to re build it. Last forge I had was 1492.

@djoveryde
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Correct me if I'm wrong but serverside can only affect the TPS of the player not FPS as FPS relates to how fast your system can physically load the graphics which is all loaded by the client side area. All the server does is relays chunks to the player and other things which all relate to ticks?

@djoveryde
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Run a single player instance as that will be forge.

@sameer
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sameer commented Apr 14, 2016

If the single player instance has lower fps than KCauldron then it is likely the weather packet fix that I did to fix the weather effects not showing properly.

@DiggyWig
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Oops, sorry that's my bad on the Better FPS thing chezpaul. I was having a conversation with someone about the mod in relation to Thermos/KCauldron recently and the original title led me to think it was the same issue.

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5 participants