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XUID is null #53

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LucGamesYT opened this issue Nov 20, 2017 · 0 comments
Open

XUID is null #53

LucGamesYT opened this issue Nov 20, 2017 · 0 comments

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@LucGamesYT
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The methode p.getLoginChainData().getXUID() return null

Creeperface01 added a commit that referenced this issue Nov 28, 2017
* Added tripwire hook, hopper, redstone mechanics saving, various improvements

* recipes

* its not necessary

* Fixed cocoa beans

* Fixed growing

* blame refactor

* Ops

* Fixed some player IDs

* Fixed chunk loading, getSafeSpawn()

* Players shouldn't pass through carpets

* remove debug

* Some vanilla features (eating, breaking sounds)

* add Event for pressureplates

* add chest sounds

* Fix crash

* improvements

* update

* update

* update

* add returns to setters, stairs collision

* Update to 1.2 (Part 1)

* Clean up byte castings in inventory packets

* Join crash fixed. Chunks still corrupted (#44)

* Some new StartGamePacket fields

* Some new packets

ModalForm is the coolest one, I think :D

* It seems that chunk light should not send

* Do not send BlockLight

* Do not send blockLight

* Do not send light

* Packets cleanup and fix

* Revert local world breaking changes

* Fix corrupted chunks

* Bump protocol version to 131

* Some protocol changes

* Fix player's no gravity

* hm hm hm

* Fix being unable to show ModalForms (#49)

* new blocks, fixed boat (#48)

* Fix stained glass pane (#51)

* Small block fix (#53)

* New Updates from pmmp (#52)

* New Updates from pmmp

pmmp/PocketMine-MP@3ad1b1b

* packets

* blockentity

* invetory

* ModalForms API (#54)

Create them with player.showFormWindow, and then listen to the result with PlayerFormRespondedEvent

* It should return windows id (#55)

* Opraven crafting atd..

* Fix #57 - Commands show now (Nukkit#63)

* Fix #57 - Commands show now

* Fix build

* Fix Interact/BlockPlace/Break Events not being called (Nukkit#64)

* Fix #59 - InteractEvent now working

(BlockBreak and BlockPlace still work for me even without changes)

* Fix build

* Fix wrong values

* There was not any error

* ops

* inventory size

* fixed form windows a bit

* let's make it protected

* Use Gson parsing

* crafting fix

* ops

* fixed update block packet

* wtf

* some fixes

* rewrote transaction packet handling (from PMMP)

* Fixed inventory

* fixed update block packet! (idk how :D )

* fixed buttons image, formatting

* fix example config

* fix example config

* fix item dropping

* some improvements from PMMP

* fixed entity IDs

* more adventure settings

* Merge remote-tracking branch 'remotes/origin/master1.2' into GT1.2

# Conflicts:
#	src/main/java/cn/nukkit/Player.java
#	src/main/java/cn/nukkit/inventory/CraftingManager.java
#	src/main/java/cn/nukkit/inventory/PlayerInventory.java
#	src/main/java/cn/nukkit/math/Angle.java
#	src/main/java/cn/nukkit/network/protocol/ProtocolInfo.java
#	src/main/java/cn/nukkit/utils/Utils.java

* Fix Floating Text Particle

* still crashes

* random fixes and additions from PMMP

* Small fix of String.equals in ElementButtonImageData.

* Maybe fix Joining server crashed and "Disconnecting from Server"

* Oops..

* Improved brewing and added fuel

* Ops

* Add fuel to spawn nbt

* Support PlayerSettings FormWindow

* Fix Projectile Items.

* Broadcast LevelSoundEventPacket, More sounds!

* Add PlayerBlockPickEvent + eating sounds

* Fix splash potion type

* Better method

* Repair BossBar, add old title methods for better compatibility (#19)

* Make old plugins working on this Nukkit

* Forgot these imports

* Who did invent this?

* Back to how this should be

* Forgot this

* add fortune

* Fixed sounds, signs, block picking

* New DummyBossBar API! And it's compatible with the old API.

* Oops...

* fixed items with compound tag, added client side anvil support

* Client-side enchant support, need add some API

* maybe better than nothing

* Fixed upload/download updating

* Default no cape in a new Skin, fix NPE in PlayerListPacket (NPC).

* Fix Crafting, ArgTypes + ProtocolVersion (#24)

* Fix NPE

* Fix Arg types

* Change byte to int type

Because byte can handle values from -127 to 127, so we need now something bigger.

* Update it for MCPE 1.2.1

* Debug crafting

* Revert Debug

* Hmm

* Ignore check for Crafting

* Fix build

* Arrrrrgh

* Do pr... se mnou

* Step forward

* Do not check items

* Remove items from where they are

* Remove this debug

* set chunk changed

* small changes

* Big crafting is still buggy,

* add Server settings request event

* ops

* Fix Nukkit sometimes getting wrong Recipe ID (#28)

* Make getResultByOutput working

* Ban this from happening

* Kind of backup here

* Fix

* Debug

* Hm

* Remove it

* Add possibility to write books (#29)

* Add Book & Quill + WrittenBook

Book & Quill and the whole writing of books are TODO

* Create ItemBookWritten.java

* Better have ItemBookWritten than ItemWrittenBook

* More constructors

* Add getPages method

* Load creative items from json

* fix

* Fixed client-side item movement handling

* EaseCation.net

* Careless? Multiple equipItem and call event two times.

* Fix AdventureSettings not works! WFT we forgot reset() (put packet ID!!!!!!)

* Remove old messageQueue, add player.sendChat()

* Changed ArrayList to List

* Allow plugins to change players view distance

* Fixed stained glass pane

* Fixed teleport during process movement

* Fixed double chest inventory

* Update version

* don't pickup items in spectator mode

* reverted eating sounds

* Support Damage Absorption!

* Funny😂, add Player.showXboxProfile

* Fixed flowerpot item conversion

* Fix some logical error in ElementSlider.

* Fix no sound when opening ender chest.

* Fix no any sounds when closing an ender chest.

* Daily enhancement on form (GUI) system 2017/10/13

* FormWindow interpret: This variable is used for JSON import operations. Do NOT delete :) -- @Snake1999

* Don't forget reset() in DataPacket#encode

* Change EntityInteractable from extends to interface.

* Move EntityVehicle#collidingWith to interface to solve the problem of some custom entities.

* AdventureSettingsPacket show broadcast, fix setAllowModifyWorld.

* Fix Take Item animation

* Fix title upgrade of Dummy boss bar

* Use method for entity IDs

* Fixed sleeping bugs and optimized the bed's notices.

* Restoring the DummyBossBar Entity is visible

* use String::isEmpty()

* Fixed item sending in in double chest inventory

* Add serverId in UnconnectedPong Packet

* Added jukebox

* Make it public

* Full Pong result information: MOTD, Sub MOTD and default gamemode.
But... But they do not seem to work... Let it go :D

* Fixed PlaySoundPacket, temporarily removed music discs

* Strange careless of showXboxProfile

* Teleport with pitch.

* Support fast equip armor by right click on hand

* Improved ClientChainData

* Fixed armor equip

* The xbox info will be show in the player list.

* Fixed some incorrect command messages.

* A hack to solve the client-side teleporting bug! (inside into the block)

* Init the server sub-motd.

* If the player is a spectator, when received InventoryTransferPacket, we need calling events with canceled instead of breaking;

* Fix Logging (#45)
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