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CC:Tweaked modems deleted when moved by create. #2296

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Schattengaenger opened this issue Oct 27, 2021 · 12 comments
Closed

CC:Tweaked modems deleted when moved by create. #2296

Schattengaenger opened this issue Oct 27, 2021 · 12 comments

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@Schattengaenger
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Hi,

I play a modpack and wanted to make an elevator programm with CC: Tweaked using Create's contraptions.
I ran into a bug that only happens when it meets some unknown conditions but they are reproducable.
I reportet the bug to the modpack's maker and he asked me to relay it to here and CC: Tweaked's issue report system.

Below you will see a picture of a contraption able to reproduce the bug. The golden blocks are the computers of CC: Tweaked and the smal slab-like attachments are modems. It enters the moving block state fine and displays everything right until it stops again where it delets the same modems every time while keeping others. I placed the modems all around (except top, but I believe the results would be similar there, too) and every place you can see the glue is a modem deleted, not even broken and on the floor, but vanished from existance. The picture was taken in a singleplayer world with a forge profile ONLY containing create (, it's nessesary fly wheel mod) and CC: Tweaked as mods, but the results don't differ on a server either.

I hope you can help here,
Sincerely, Manny
2021-10-28_00 55 12

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@github-actions
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This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

@github-actions github-actions bot added the stale label Dec 15, 2021
@LoganDark
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This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

This is a valid issue that has not yet been addressed by either side. There's no reason to close it yet.

@github-actions github-actions bot removed the stale label Dec 18, 2021
@github-actions
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This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

@github-actions github-actions bot added the stale label Jan 13, 2022
@embeddedt
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This issue has still not been actioned by either project.

@github-actions github-actions bot removed the stale label Jan 19, 2022
@LoganDark
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I hate that bot so much. The only thing it does is close valid issues that the maintainers haven't gotten to addressing yet.

@github-actions
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github-actions bot commented Mar 7, 2022

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

@github-actions github-actions bot added the stale label Mar 7, 2022
@LoganDark
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This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

Shut up

@tomekatomek123456789
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On fabric there is the exact identical problem.

@Plite7067
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Just made a datapack to fix this. The github explains the problem: https://github.com/Plite7067/CreateCCModemFix
Also this is a duplicate of this issue: #2176

@SquidDev
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SquidDev commented Apr 3, 2024

I have added this tag definition to CC:T (thank you @Plite7067), which should resolve this issue.

Looking at BlockMovementChecks, its possible I should be using BlockMovementChecks.AttachedCheck instead of (or as well as?) the brittle tag. Is this correct and, if so, is this part of the public API?

@Plite7067
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Plite7067 commented Apr 3, 2024

Not sure, sorry - I saw the solution on an issue (tweaked-programs/cccbridge#82) and added a datapack as I needed a solution for one of my builds.

@IThundxr
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IThundxr commented Apr 9, 2024

Closing as fixed on CC's side.

@IThundxr IThundxr closed this as completed Apr 9, 2024
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8 participants