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triggers.lua
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-- triggers
local _;
--- TODO: courseplay:updateAllTriggers() needs to be removed
--- and the triggers should be checked from the tables of Triggers at the end of the file.
--- Cleaning up all the possible raycast would also be needed. No idea what is happening there.
-- FIND TRIGGERS
function courseplay:doTriggerRaycasts(vehicle, triggerType, direction, sides, x, y, z, nx, ny, nz, raycastDistance)
local numIntendedRaycasts = sides and 3 or 1;
--[[if vehicle.cp.hasRunRaycastThisLoop[triggerType] and vehicle.cp.hasRunRaycastThisLoop[triggerType] >= numIntendedRaycasts then
return;
end;]]
local callBack, debugChannel, r, g, b;
if triggerType == 'tipTrigger' then
callBack = 'findTipTriggerCallback';
debugChannel = 1;
r, g, b = 1, 0, 1;
elseif triggerType == 'specialTrigger' then
callBack = 'findSpecialTriggerCallback';
debugChannel = 19;
r, g, b = 0, 1, 0.6;
elseif triggerType == 'fuelTrigger' then
callBack = 'findFuelTriggerCallback';
debugChannel = 19;
r, g, b = 0, 1, 0.6;
else
return;
end;
local distance = raycastDistance or 10;
direction = direction or 'fwd';
--------------------------------------------------
courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, 1);
if sides and vehicle.cp.tipRefOffset ~= 0 then
if (triggerType == 'tipTrigger' and vehicle.cp.currentTipTrigger == nil)
or (triggerType == 'specialTrigger')
or (triggerType == 'fuelTrigger' and vehicle.cp.fuelFillTrigger == nil) then
local x, _, z = localToWorld(vehicle.cp.directionNode, vehicle.cp.tipRefOffset, 0, 0);
--local x, _, z = localToWorld(vehicle.aiTrafficCollisionTrigger, vehicle.cp.tipRefOffset, 0, 0);
courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, 2);
end;
if (triggerType == 'tipTrigger' and vehicle.cp.currentTipTrigger == nil)
or (triggerType == 'specialTrigger')
or (triggerType == 'fuelTrigger' and vehicle.cp.fuelFillTrigger == nil) then
local x, _, z = localToWorld(vehicle.cp.directionNode, -vehicle.cp.tipRefOffset, 0, 0);
--local x, _, z = localToWorld(vehicle.aiTrafficCollisionTrigger, -vehicle.cp.tipRefOffset, 0, 0);
courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, 3);
end;
end;
vehicle.cp.hasRunRaycastThisLoop[triggerType] = numIntendedRaycasts;
end;
function courseplay:doSingleRaycast(vehicle, triggerType, direction, callBack, x, y, z, nx, ny, nz, distance, debugChannel, r, g, b, raycastNumber)
if courseplay.debugChannels[debugChannel] and courseplay.debugChannels[courseplay.DBG_CYCLIC] then
courseplay:debug(('%s: call %s raycast (%s) #%d'):format(nameNum(vehicle), triggerType, direction, raycastNumber), debugChannel);
end;
local num = raycastAll(x,y,z, nx,ny,nz, callBack, distance, vehicle);
if courseplay.debugChannels[debugChannel] then
if num > 0 then
--courseplay:debug(('%s: %s raycast (%s) #%d: object found'):format(nameNum(vehicle), triggerType, direction, raycastNumber), debugChannel);
end;
cpDebug:drawLine(x,y,z, r,g,b, x+(nx*distance),y+(ny*distance),z+(nz*distance));
end;
end;
--- FIND TIP TRIGGER CALLBACK
-- target object in raycastAll() was the vehicle, so here, super confusingly, self is the vehicle and not courseplay,
-- TODO: function signature should really be courseplay.findTipTriggerCallback(vehicle, transformId, x, y, z) for clarity.
-- When a trigger with a suitable fill type is found, vehicle.cp.currentTipTrigger is set to the trigger (definition unclear)
-- and vehicle.cp.currentTipTrigger.cpActualLength is set to a twice the distance from the trigger (reason for twice is undocumented)
function courseplay:findTipTriggerCallback(transformId, x, y, z, distance)
if CpManager.confirmedNoneTipTriggers[transformId] == true then
return true;
end;
if courseplay.debugChannels[courseplay.DBG_TRIGGERS] then
cpDebug:drawPoint( x, y, z, 1, 1, 0);
end;
local name = tostring(getName(transformId));
-- TIPTRIGGERS
local tipTriggers, tipTriggersCount = courseplay.triggers.tipTriggers, courseplay.triggers.tipTriggersCount
courseplay:debug(('%s: found %s'):format(nameNum(self), name), courseplay.DBG_TRIGGERS);
if self.cp.workTools[1] ~= nil and tipTriggers ~= nil and tipTriggersCount > 0 then
courseplay:debug(('%s: transformId=%s: %s'):format(nameNum(self), tostring(transformId), name), courseplay.DBG_TRIGGERS);
local trailerFillType = self.cp.workTools[1].cp.fillType;
if trailerFillType == nil or trailerFillType == 0 then
for i=1,#(self.cp.workTools) do
trailerFillType = self.cp.workTools[i].cp.fillType;
if trailerFillType ~= nil and trailerFillType ~= 0 then
break
end
end
end
if transformId ~= nil then
local trigger = tipTriggers[transformId]
if trigger ~= nil then
if trigger.bunkerSilo ~= nil and trigger.state ~= 0 then
courseplay:debug(('%s: bunkerSilo.state=%d -> ignoring trigger'):format(nameNum(self), trigger.state), courseplay.DBG_TRIGGERS);
return true
end
if self.cp.hasShield and trigger.bunkerSilo == nil then
courseplay:debug(nameNum(self) .. ": has silage shield and trigger is not BGA -> ignoring trigger", courseplay.DBG_TRIGGERS);
return true
end
local triggerId = trigger.triggerId;
if triggerId == nil then
triggerId = trigger.tipTriggerId;
end;
courseplay:debug(('%s: transformId %s is in tipTriggers (#%s) (triggerId=%s)'):format(nameNum(self), tostring(transformId), tostring(tipTriggersCount), tostring(triggerId)), courseplay.DBG_TRIGGERS);
if trigger.isFermentingSiloTrigger then
trigger = trigger.TipTrigger
courseplay:debug(' trigger is FermentingSiloTrigger', courseplay.DBG_TRIGGERS);
elseif trigger.isAlternativeTipTrigger then
courseplay:debug(' trigger is AlternativeTipTrigger', courseplay.DBG_TRIGGERS);
elseif trigger.isPlaceableHeapTrigger then
courseplay:debug(' trigger is PlaceableHeap', courseplay.DBG_TRIGGERS);
end;
courseplay:debug((' trailerFillType=%s %s'):format(tostring(trailerFillType), trailerFillType and g_fillTypeManager.indexToName[trailerFillType] or ''), courseplay.DBG_TRIGGERS);
if trailerFillType and trigger.acceptedFillTypes ~= nil and trigger.acceptedFillTypes[trailerFillType] then
courseplay:debug((' trigger (%s) accepts trailerFillType'):format(tostring(triggerId)), courseplay.DBG_TRIGGERS);
-- check trigger fillLevel / capacity
if trigger.unloadingStation then
local ownerFarmId = self:getOwnerFarmId();
local fillLevel = trigger.unloadingStation:getFillLevel(trailerFillType, ownerFarmId);
local capacity = trigger.unloadingStation:getCapacity(trailerFillType, ownerFarmId);
courseplay:debug((' trigger (%s) fillLevel=%d, capacity=%d '):format(tostring(triggerId), fillLevel, capacity), courseplay.DBG_TRIGGERS);
if fillLevel>=capacity then
courseplay:debug((' trigger (%s) Trigger is full -> abort'):format(tostring(triggerId)), courseplay.DBG_TRIGGERS);
return true;
end
end;
-- check single fillType validity
local fillTypeIsValid = true;
if trigger.currentFillType then
fillTypeIsValid = trigger.currentFillType == 0 or trigger.currentFillType == trailerFillType;
courseplay:debug((' trigger (%s): currentFillType=%d -> fillTypeIsValid=%s'):format(tostring(triggerId), trigger.currentFillType, tostring(fillTypeIsValid)), courseplay.DBG_TRIGGERS);
elseif trigger.getFillType then
local triggerFillType = trigger:getFillType();
fillTypeIsValid = triggerFillType == 0 or triggerFillType == trailerFillType;
courseplay:debug((' trigger (%s): trigger:getFillType()=%d -> fillTypeIsValid=%s'):format(tostring(triggerId), triggerFillType, tostring(fillTypeIsValid)), courseplay.DBG_TRIGGERS);
end;
if fillTypeIsValid then
self.cp.currentTipTrigger = trigger;
self.cp.currentTipTrigger.cpActualLength = courseplay:nodeToNodeDistance(self.cp.directionNode or self.rootNode, trigger.triggerId)*2
courseplay:debug(('%s: self.cp.currentTipTrigger=%s , cpActualLength=%s'):format(nameNum(self), tostring(triggerId),tostring(self.cp.currentTipTrigger.cpActualLength)), courseplay.DBG_TRIGGERS);
return false
end;
elseif trigger.acceptedFillTypes ~= nil then
if courseplay.debugChannels[courseplay.DBG_TRIGGERS] then
courseplay:debug((' trigger (%s) does not accept trailerFillType (%s)'):format(tostring(triggerId), tostring(trailerFillType)), courseplay.DBG_TRIGGERS);
courseplay:debug((' trigger (%s) acceptedFillTypes:'):format(tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:printTipTriggersFruits(trigger)
end
else
courseplay:debug(string.format("%s: trigger %s does not have acceptedFillTypes (trailerFillType=%s)", nameNum(self), tostring(triggerId), tostring(trailerFillType)), courseplay.DBG_TRIGGERS);
end;
return true;
end;
end;
end;
CpManager.confirmedNoneTipTriggers[transformId] = true;
CpManager.confirmedNoneTipTriggersCounter = CpManager.confirmedNoneTipTriggersCounter + 1;
courseplay:debug(('%s: added %s to trigger blacklist -> total=%d'):format(nameNum(self), name, CpManager.confirmedNoneTipTriggersCounter), courseplay.DBG_TRIGGERS);
return true;
end;
function courseplay:updateAllTriggers()
courseplay:debug('updateAllTriggers()', courseplay.DBG_TRIGGERS);
--RESET
if courseplay.triggers ~= nil then
for k,triggerGroup in pairs(courseplay.triggers) do
triggerGroup = nil;
end;
courseplay.triggers = nil;
end;
courseplay.triggers = {
tipTriggers = {};
fillTriggers = {};
damageModTriggers = {};
gasStationTriggers = {};
liquidManureFillTriggers = {};
sowingMachineFillTriggers = {};
sprayerFillTriggers = {};
waterReceivers = {};
waterTrailerFillTriggers = {};
weightStations = {};
allNonUpdateables = {};
all = {};
};
courseplay.triggers.tipTriggersCount = 0;
courseplay.triggers.fillTriggersCount = 0;
courseplay.triggers.allCount = 0;
--[[
courseplay.triggers.damageModTriggersCount = 0;
courseplay.triggers.gasStationTriggersCount = 0;
courseplay.triggers.liquidManureFillTriggersCount = 0;
courseplay.triggers.sowingMachineFillTriggersCount = 0;
courseplay.triggers.sprayerFillTriggersCount = 0;
courseplay.triggers.waterReceiversCount = 0;
courseplay.triggers.waterTrailerFillTriggersCount = 0;
courseplay.triggers.weightStationsCount = 0;
courseplay.triggers.allNonUpdateablesCount = 0;
-- UPDATE
]]
if g_currentMission.itemsToSave ~= nil then
courseplay:debug(' check itemsToSave', courseplay.DBG_TRIGGERS);
local counter = 0;
for index,itemToSave in pairs (g_currentMission.itemsToSave) do
counter = counter +1;
local item = itemToSave.item
if item.sellingStation ~= nil then
local trigger = {}
for _,unloadTrigger in pairs(item.sellingStation.unloadTriggers) do
if unloadTrigger.baleTriggerNode then
local triggerId = unloadTrigger.baleTriggerNode;
trigger = {
triggerId = triggerId;
acceptedFillTypes = item.sellingStation.acceptedFillTypes;
unloadTrigger = unloadTrigger;
}
courseplay:debug(string.format(' add %s(%s) to tipTriggers',item.sellingStation.stationName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end
end
end
if item.bga and item.bga.bunker then
courseplay:debug(' found a BGA', courseplay.DBG_TRIGGERS);
local trigger = {}
local fillTypes ={}
for i=1, #item.bga.bunker.slots do
for filltype,_ in pairs (item.bga.bunker.slots[i].fillTypes) do
fillTypes[filltype] = true
courseplay:debug(string.format(' add %d(%s) from slot%d to acceptedFilltypes',filltype, g_fillTypeManager.indexToName[filltype] , i), courseplay.DBG_TRIGGERS);
--item.bga.bunker.slots[x].fillTypes[filltype]
end
end
for _,unloadTrigger in pairs(item.bga.bunker.unloadingStation.unloadTriggers) do
if unloadTrigger.baleTriggerNode then
local triggerId = unloadTrigger.baleTriggerNode;
trigger = {
triggerId = triggerId;
acceptedFillTypes = fillTypes;
unloadTrigger = unloadTrigger;
unloadingStation = item.bga.bunker.unloadingStation;
}
courseplay:debug(string.format(' add %s(%s) to tipTriggers',item.bga.bunker.unloadingStation.stationName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end
if unloadTrigger.exactFillRootNode then
local triggerId = unloadTrigger.exactFillRootNode;
trigger = {
triggerId = triggerId;
acceptedFillTypes = fillTypes;
unloadTrigger = unloadTrigger;
unloadingStation = item.bga.bunker.unloadingStation;
}
courseplay:debug(string.format(' add %s(%s) to tipTriggers',item.bga.bunker.unloadingStation.stationName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end
end
courseplay:debug(' BGA End -------------', courseplay.DBG_TRIGGERS);
end
end
courseplay:debug((' %i in list'):format(counter), courseplay.DBG_TRIGGERS);
end
-- placeables objects
if g_currentMission.placeables ~= nil then
courseplay:debug(' check placeables', courseplay.DBG_TRIGGERS);
local counter = 0
for placeableIndex, placeable in pairs(g_currentMission.placeables) do
counter = counter +1
if placeable.unloadingStation ~= nil then
local trigger = {}
for _,unloadTrigger in pairs(placeable.unloadingStation.unloadTriggers) do
local triggerId = unloadTrigger.exactFillRootNode;
trigger = {
triggerId = triggerId;
acceptedFillTypes = placeable.storages[1].fillTypes;
unloadingStation = placeable.unloadingStation;
unloadTrigger = unloadTrigger;
}
courseplay:debug(string.format(' add %s(%s) to tipTriggers',placeable.unloadingStation.stationName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end
end
if placeable.sellingStation ~= nil then
local trigger = {}
for _,unloadTrigger in pairs(placeable.sellingStation.unloadTriggers) do
local triggerId = unloadTrigger.exactFillRootNode or unloadTrigger.baleTriggerNode;
trigger = {
triggerId = triggerId;
acceptedFillTypes = placeable.sellingStation.acceptedFillTypes;
unloadTrigger = unloadTrigger;
}
courseplay:debug(string.format(' add %s(%s) to tipTriggers',placeable.sellingStation.stationName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end
end
if placeable.modulesById ~= nil then
for i=1,#placeable.modulesById do
local myModule = placeable.modulesById[i]
--[[print(string.format("myModule[%i]:",i))
for index,value in pairs (myModule) do
print(string.format("__%s:%s",tostring(index),tostring(value)))
end]]
if myModule.unloadPlace ~= nil then
local triggerId = myModule.unloadPlace.target.unloadPlace.exactFillRootNode;
local trigger = {
triggerId = triggerId;
acceptedFillTypes = myModule.unloadPlace.fillTypes;
--capacity = myModule.fillCapacity;
--fillLevels = myModule.fillLevels;
}
courseplay:debug(string.format(' add %s(%s) to tipTriggers',myModule.moduleName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end
if myModule.feedingTrough ~= nil then
local triggerId = myModule.feedingTrough.target.feedingTrough.exactFillRootNode;
local trigger = {
triggerId = triggerId;
acceptedFillTypes = myModule.feedingTrough.fillTypes;
--capacity = myModule.fillCapacity;
--fillLevels = myModule.fillLevels;
}
courseplay:debug(string.format(' add %s(%s) to tipTriggers',myModule.moduleName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end
if myModule.loadPlace ~= nil then
local triggerId = myModule.loadPlace.triggerNode;
courseplay:debug(string.format(' add %s(%s) to fillTriggers',myModule.moduleName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, myModule.loadPlace, 'fillTrigger');
end
end
end
if placeable.buyingStation ~= nil then
for _,loadTrigger in pairs (placeable.buyingStation.loadTriggers) do
local triggerId = loadTrigger.triggerNode;
courseplay:debug(string.format(' add %s(%s) to fillTriggers (buyingStation)', placeable.buyingStation.stationName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, loadTrigger, 'fillTrigger');
end
end
if placeable.loadingStation ~= nil then
for _,loadTrigger in pairs (placeable.loadingStation.loadTriggers) do
local triggerId = loadTrigger.triggerNode;
courseplay:debug(string.format(' add %s(%s) to fillTriggers (loadingStation)', placeable.loadingStation.stationName,tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, loadTrigger, 'fillTrigger');
end
end
end
courseplay:debug((' %i found'):format(counter), courseplay.DBG_TRIGGERS);
end;
if g_currentMission.vehicles ~= nil then
courseplay:debug(' check fillTriggerVehicles', courseplay.DBG_TRIGGERS);
local counter = 0
for vehicleIndex, vehicle in pairs(g_currentMission.vehicles) do
if vehicle.spec_fillTriggerVehicle then
if vehicle.spec_fillTriggerVehicle.fillTrigger ~= nil then
counter = counter +1
local trigger = vehicle.spec_fillTriggerVehicle.fillTrigger
local triggerId = trigger.triggerId
courseplay:cpAddTrigger(triggerId, trigger, 'fillTrigger');
courseplay:debug(string.format(' add %s(%i) to fillTriggers (fillTriggerVehicle)', vehicle:getName(),triggerId), courseplay.DBG_TRIGGERS);
end
end
end
courseplay:debug((' %i found'):format(counter), courseplay.DBG_TRIGGERS);
end;
for _, trigger in pairs(Triggers.getBunkerSilos()) do
courseplay:debug(' check bunkerSilos', courseplay.DBG_TRIGGERS);
if courseplay:isValidTipTrigger(trigger) and trigger.bunkerSilo then
local triggerId = trigger.triggerId;
courseplay:debug((' add tipTrigger: id=%d, is BunkerSiloTipTrigger '):format(triggerId), courseplay.DBG_TRIGGERS);
--local area = trigger.bunkerSiloArea
--local px,pz, pWidthX,pWidthZ, pHeightX,pHeightZ = Utils.getXZWidthAndHeight(detailId, area.sx,area.sz, area.wx, area.wz, area.hx, area.hz);
--local _ ,_,totalArea = getDensityParallelogram(detailId, px, pz, pWidthX, pWidthZ, pHeightX, pHeightZ, g_currentMission.terrainDetailTypeFirstChannel, g_currentMission.terrainDetailTypeNumChannels);
trigger.capacity = 10000000 --DensityMapHeightUtil.volumePerPixel*totalArea*800 ;
--print(string.format("capacity= %s fillLevel= %s ",tostring(trigger.capacity),tostring(trigger.fillLevel)))
courseplay:cpAddTrigger(triggerId, trigger, 'tipTrigger');
end
end
if g_currentMission.nodeToObject ~= nil then
courseplay:debug(' check nodeToObject', courseplay.DBG_TRIGGERS);
for _,object in pairs (g_currentMission.nodeToObject) do
if object.exactFillRootNode ~= nil and not courseplay.triggers.all[object.exactFillRootNode] then
courseplay:debug(string.format(' add %s(%s) to tipTriggers (nodeToObject->exactFillRootNode)', '',tostring(object.exactFillRootNode)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(object.exactFillRootNode, object, 'tipTrigger');
end
if object.triggerNode ~= nil and not courseplay.triggers.all[object.triggerNode] then
local triggerId = object.triggerNode;
courseplay:debug(string.format(' add %s(%s) to fillTriggers (nodeToObject->triggerNode )', '',tostring(triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(triggerId, object, 'fillTrigger');
end
--[[if object.baleTriggerNode ~= nil and not courseplay.triggers.all[object.baleTriggerNode] then
courseplay:cpAddTrigger(object.baleTriggerNode, object, 'tipTrigger');
courseplay:debug((' add tipTrigger: id=%d, name=%q, className=%q, is BunkerSiloTipTrigger '):format(object.baleTriggerNode, '', className), courseplay.DBG_TRIGGERS);
end]]
end
end
if g_company ~= nil and g_company.triggerManagerList ~= nil then
courseplay:debug(' check globalCompany mod', courseplay.DBG_TRIGGERS);
for i=1,#g_company.triggerManagerList do
local triggerManager = g_company.triggerManagerList[i];
courseplay:debug(string.format(' triggerManager %d:',i), courseplay.DBG_TRIGGERS);
for index, trigger in pairs (triggerManager.registeredTriggers) do
if trigger.exactFillRootNode then
trigger.triggerId = trigger.exactFillRootNode;
trigger.acceptedFillTypes = trigger.fillTypes
courseplay:debug(string.format(' add %s(%s) to tipTriggers (globalCompany mod)', '',tostring(trigger.triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(trigger.triggerId, trigger, 'tipTrigger');
end
if trigger.triggerNode then
trigger.triggerId = trigger.triggerNode;
trigger.isGlobalCompanyFillTrigger = true
courseplay:debug(string.format(' add %s(%s) to fillTriggers (globalCompany mod)', '',tostring(trigger.triggerId)), courseplay.DBG_TRIGGERS);
courseplay:cpAddTrigger(trigger.triggerId, trigger, 'fillTrigger');
end
end
end
end
end;
function courseplay:cpAddTrigger(triggerId, trigger, groupType)
--courseplay:debug(('%s: courseplay:cpAddTrigger: TriggerId: %s,trigger: %s, triggerType: %s,groupType: %s'):format(nameNum(self), tostring(triggerId), tostring(trigger), tostring(triggerType), tostring(groupType)), courseplay.DBG_TRIGGERS);
local t = courseplay.triggers;
if t.all[triggerId] ~= nil then return; end;
t.all[triggerId] = trigger;
t.allCount = t.allCount + 1;
-- tipTriggers
if groupType == 'tipTrigger' then
t.tipTriggers[triggerId] = trigger;
t.tipTriggersCount = t.fillTriggersCount + 1;
elseif groupType == 'fillTrigger' then
t.fillTriggers[triggerId] = trigger;
t.fillTriggersCount = t.fillTriggersCount + 1;
end;
end;
--Tommi TODO check if its still needed
function courseplay:isValidTipTrigger(trigger)
local isValid = trigger.className and (trigger.className == 'SiloTrigger' or trigger.isAlternativeTipTrigger or StringUtil.endsWith(trigger.className, 'TipTrigger') and trigger.triggerId ~= nil);
return isValid;
end;
function courseplay:printTipTriggersFruits(trigger)
for k,_ in pairs(trigger.acceptedFillTypes) do
print((' %s: %s'):format(tostring(k), tostring(g_fillTypeManager.indexToName[k])));
end
end;
--[[
Global table to store all triggers types:
They get stored by their unique trigger id.
- LoadTriggers are basically all placeable triggers to fill upon.
- FillTriggers are all vehicles with fill triggers spec.
- UnloadTriggers are basically all placeable triggers to unload at, except bunker silos.
They can be separated in normal unload trigger and bale unload triggers.
- BunkerSilos
]]--
Triggers = {}
Triggers.loadingTriggers = {}
Triggers.unloadingTriggers = {}
Triggers.baleUnloadingTriggers = {}
Triggers.fillTriggers = {}
Triggers.bunkerSilos = {}
function Triggers.getBunkerSilos()
return Triggers.bunkerSilos
end
function Triggers.getLoadingTriggers()
return Triggers.loadingTriggers
end
function Triggers.getFillTriggers()
return Triggers.fillTriggers
end
function Triggers.getUnloadingTriggers()
return Triggers.unloadingTriggers
end
function Triggers.getBaleUnloadTriggers()
return Triggers.baleUnloadingTriggers
end
---Add all relevant triggers on create and remove them on delete.
function Triggers.addLoadingTrigger(trigger,superFunc,...)
local returnValue = superFunc(trigger,...)
if trigger.triggerNode then
Triggers.loadingTriggers[trigger.triggerNode] = trigger
end
return returnValue
end
LoadTrigger.load = Utils.overwrittenFunction(LoadTrigger.load,Triggers.addLoadingTrigger)
function Triggers.addUnloadingTrigger(trigger,superFunc,...)
local returnValue = superFunc(trigger,...)
if trigger.exactFillRootNode then
Triggers.unloadingTriggers[trigger.exactFillRootNode] = trigger
end
if trigger.baleTriggerNode then
Triggers.baleUnloadingTriggers[trigger.baleTriggerNode] = trigger
end
return returnValue
end
UnloadTrigger.load = Utils.overwrittenFunction(UnloadTrigger.load,Triggers.addUnloadingTrigger)
function Triggers.addFillTrigger(_,superFunc,triggerId, ...)
local trigger = superFunc(_,triggerId, ...)
if trigger.triggerId then
Triggers.fillTriggers[triggerId] = trigger
end
return trigger
end
FillTrigger.new = Utils.overwrittenFunction(FillTrigger.new,Triggers.addFillTrigger)
function Triggers.removeLoadingTrigger(trigger)
if trigger.triggerNode then
Triggers.loadingTriggers[trigger.triggerNode] = trigger
end
end
LoadTrigger.delete = Utils.appendedFunction(LoadTrigger.delete,Triggers.removeLoadingTrigger)
function Triggers.removeUnloadingTrigger(trigger)
if trigger.exactFillRootNode then
Triggers.unloadingTriggers[trigger.exactFillRootNode] = nil
end
if trigger.baleTriggerNode then
Triggers.baleUnloadingTriggers[trigger.baleTriggerNode] = nil
end
end
UnloadTrigger.delete = Utils.prependedFunction(UnloadTrigger.delete,Triggers.removeUnloadingTrigger)
function Triggers.removeFillTrigger(trigger)
if trigger.triggerId then
Triggers.fillTriggers[trigger.triggerId] = nil
end
end
FillTrigger.delete = Utils.prependedFunction(FillTrigger.delete,Triggers.removeFillTrigger)
function Triggers.addBunkerSilo(silo,superFunc,...)
local returnValue = superFunc(silo,...)
--- Not sure if this is needed, some old magic maybe ?
silo.triggerId = silo.interactionTriggerNode
silo.bunkerSilo = true
silo.className = "BunkerSiloTipTrigger"
silo.rootNode = silo.nodeId
silo.triggerStartId = silo.bunkerSiloArea.start
silo.triggerEndId = silo.bunkerSiloArea.height
silo.triggerWidth = courseplay:nodeToNodeDistance(silo.bunkerSiloArea.start, silo.bunkerSiloArea.width)
Triggers.bunkerSilos[silo.triggerId] = silo
return returnValue
end
BunkerSilo.load = Utils.overwrittenFunction(BunkerSilo.load,Triggers.addBunkerSilo)
function Triggers.removeBunkerSilo(silo)
local triggerNode = silo.interactionTriggerNode
Triggers.bunkerSilos[triggerNode] = nil
end
BunkerSilo.delete = Utils.prependedFunction(BunkerSilo.delete,Triggers.removeBunkerSilo)
---Global Company
function Triggers.addLoadingTriggerGC(trigger,superFunc,...)
local returnValue = Triggers.addLoadingTrigger(trigger,superFunc,...)
TriggerHandler.onLoad_GC_LoadingTriggerFix(trigger,superFunc,...)
return returnValue
end
-- do not remove this comment
-- vim: set noexpandtab: