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Nice. Might be a good idea to introduce a 3rd camera class for now. I think the system camera is decent enough as it is unless you would want to see any new features.
What I am mainly looking for is a camera that can be used freely in effects and scenes. The current cameras were written in a hurry and there was really no plan behind them.
These are currently based good old
look_at
, but should probably use quaternions to make them into fully 3d cameras without too much hassle.The text was updated successfully, but these errors were encountered: