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Cameras should be based on quaternions #60

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einarf opened this issue Aug 14, 2018 · 2 comments
Open

Cameras should be based on quaternions #60

einarf opened this issue Aug 14, 2018 · 2 comments

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@einarf
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einarf commented Aug 14, 2018

These are currently based good old look_at, but should probably use quaternions to make them into fully 3d cameras without too much hassle.

@yoyonel
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yoyonel commented Aug 28, 2018

Good idea, i will take a look on that.

@einarf
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einarf commented Aug 28, 2018

Nice. Might be a good idea to introduce a 3rd camera class for now. I think the system camera is decent enough as it is unless you would want to see any new features.

What I am mainly looking for is a camera that can be used freely in effects and scenes. The current cameras were written in a hurry and there was really no plan behind them.

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