From 7f2d787320d9f1cc543af348e2de06142190d897 Mon Sep 17 00:00:00 2001 From: Wolfgang Engel Date: Mon, 30 Sep 2019 21:22:22 -0700 Subject: [PATCH] Added a link to the shader translator tools description --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 351293b670..9065b90dff 100644 --- a/README.md +++ b/README.md @@ -600,7 +600,7 @@ We provide a shader translator, that translates one shader language -a superset We expect this shader translator to be an easier to maintain solution for smaller game teams because it allows to add additional data to the shader source file with less effort. Such data could be for example a bucket classification or different shaders for different capability levels of the underlying platform, descriptor memory requirements or resource memory requirements in general, material info or just information to easier pre-compile pipelines. The actual shader compilation will be done by the native compiler of the target platform. - +There is a Wiki page on [how to use the Shader Translator](https://github.com/ConfettiFX/The-Forge/wiki/How-to-Use-The-Shader-Translator)