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hw-exercises.js
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//Do not change any of the function names
function multiplyByTen(num) {
// return num after multiplying it by ten
// if (num * 10){
return;
}
}
function subtractFive(num) {
// return num after subtracting five
// if (num - 5){
return;
}
}
function areSameLength(str1, str2) {
// return true if the two strings have the same length
// otherwise return false
// if (str1=areSameLength, str2=areSameLength){
print "true";
}
else {
print "false";
}
}
function areEqual(x, y) {
// return true if x and y are the same
// otherwise return false
// if (x=areEqual, y=areEqual){
print "true";
}
else {
print "false";
}
}
function lessThanNinety(num) {
// return true if num is less than ninety
// otherwise return false
// if (num < 90){
return "true";
}
else {
print "false";
}
}
function greaterThanFifty(num) {
// return true if num is greater than fifty
// otherwise return false
// if (num > 50) {
return "true";
}
else {
print "false";
}
}
function add(x, y) {
// add x and y together and return the value
// if (x+y){
return;
}
}
function subtract(x, y) {
// subtract y from x and return the value
// if (x-y) {
return;
}
}
function divide(x, y) {
// divide x by y and return the value
// if (x/y){
return;
}
}
function multiply(x, y) {
// multiply x by y and return the value
// if (x * y) {
return;
}
}
function getRemainder(x, y) {
// return the remainder from dividing x by y
// if (x % y) {
return;
}
}
function isEven(num) {
// return true if num is even
// otherwise return false
// if num=isEven {
print "true";
}
else {
print "false";
}
}
function isOdd(num) {
// return true if num is false
// otherwise return false
// if num=isOdd{
print "true";
}
else {
print "false";
}
}
function square(num) {
// square num and return the new value
// if math.sqrt(num){
return;
}
}
function cube(num) {
// cube num and return the new value
// if math.cube(num){
return;
}
}
function raiseToPower(num, exponent) {
// raise num to whatever power is passed in as exponent
// math.pow(num,exponent){
return;
}
}
function roundNumber(num) {
// round num and return it
// math.round(num){
return;
}
}
function roundUp(num) {
// round num up and return it
// math.roundUp(num){
return;
}
}
function addExclamationPoint(str) {
// add an exclamation point to the end of str and return the new string
// 'hello world' -> 'hello world!'
// ('str!'){
return;
}
}
function combineNames(firstName, lastName) {
// return firstName and lastName combined as one string and separated by a space.
// 'Lambda', 'School' -> 'Lambda School'
// var firstName = 'firstName'
// var lastName = 'lastName'
// var fullName ='firstName + lastName'{
return;
}
}
function getGreeting(name) {
// Take the name string and concatenate other strings onto it so it takes the following form:
// 'Sam' -> 'Hello Sam!'
// var That's my = 'That's my'
// var name = 'name'
// var getGreeting = 'That's my + name';
// If you can't remember these area formulas then head over to Google or look at the test code.
function getRectangleArea(length, width) {
// return the area of the rectangle by using length and width
// var l = 'length'
// var w = 'width'
// var (l * w) = 'area' {
return;
}
}
function getTriangleArea(base, height) {
// return the area of the triangle by using base and height
// var b = 'base'
// var h = 'height'
// var ((b * h)/2) = 'area'{
return;
}
}
function getCircleArea(radius) {
// return the rounded area of the circle given the radius
// var r = 'radius'
// var pi = 'math.pi'
// var (pi * r * r) = 'area'{
return;
}
}
function getRectangularPrismVolume(length, width, height) {
// return the volume of the 3D rectangular prism given the length, width, and height
// var l = 'length'
// var w = 'width'
// var heigh = 'height'
// var (l * w * h) = 'volume'{
return;
}
}