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Gamerendering.py
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Gamerendering.py
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import pygame
import sys
from time import sleep
import copy
import pydot
import heapq
import os
import random
os.environ["PATH"] += os.pathsep + 'C:/Program Files (x86)/Graphviz2.38/bin'
# from MCTS import MCTS
from Main import *
"""Weird bug when trying to import MCTS, so had to star import from Main"""
import tensorflow as tf
from keras.backend.tensorflow_backend import set_session
gpu_options = tf.GPUOptions(per_process_gpu_memory_fraction=0.7)
sess = tf.Session(config=tf.ConfigProto(gpu_options=gpu_options))
set_session(sess)
class GameRendering:
def __init__(self, game, agent, Config, numSearch):
"""Initialize the pygame"""
pygame.init()
pygame.font.init()
self.default_font = pygame.font.get_default_font()
self.text_size = 10
self.font_color = (40, 40, 40)
self.font_renderer = pygame.font.Font(self.default_font, self.text_size)
"""Variables"""
self.game = copy.deepcopy(game)
self.Config = Config
self.start_pos = np.copy(game.board)
self.agent = agent
self.side_length = 100
self.line_th = 5
self.height = self.game.board_dims[1]
self.width = self.game.board_dims[2]
self.image = pygame.image.load("Images/nevraltnett.png")
self.imagerect = (0, 0)
self.black = (0, 0, 0)
self.white = (255, 255, 255)
self.piece_size = self.side_length // 3
self.screen = pygame.display.set_mode([self.side_length * self.width + self.line_th + self.imagerect[0],
max(self.side_length * (self.height + 1) + self.line_th,
self.imagerect[1])]) # + self.imagerect[0],self.imagerect[1]
self.weights = [0] * len(self.game.get_moves()) # Set weight to empty array to represent all moves
self.count = 0 # Switches sides of human and machine
self.primary_line = []
self.won = 0
self.tied = 0
self.lost = 0
"""find what game is given"""
self.tictactoe = False
self.fourinarow = False
if self.game.name == "TicTacToe":
self.tictactoe = True
self.background_color = (0, 109, 50)
elif self.game.name == "FourInARow":
self.fourinarow = True
self.background_color = (0, 100, 150)
"""check if graphviz is installed and in path"""
try:
self.test_graph = "digraph g{rankdir=LR;testing -> testing -> tested}"
self.test_graph = pydot.graph_from_dot_data(self.test_graph)[0]
self.test_graph.write_png('Images/graph1.png')
except FileNotFoundError:
print("Error:Graphviz is not installed or not on path, skipping visualization")
self.draw_graph = False
except:
print("Error: Unknown error with graph visualization, skipping")
self.draw_graph = False
else:
self.draw_graph = True
self.update_screen()
"""continuosly check for updates"""
while True:
self.mouse_pos = pygame.mouse.get_pos()
if self.game.is_final():
sleep(4)
"""Show death screen"""
self.screen.fill(self.black)
font_size = max((self.side_length * self.width + self.line_th) // 35, 20)
myfont = pygame.font.SysFont(self.default_font, 2 * font_size)
"""Who won"""
if self.game.get_outcome()[0] == 0:
winner = myfont.render('Tied', False, (255, 255, 255))
self.tied += 1
elif (self.game.get_outcome()[0] == 1 and self.count % 2 == 0) or (
self.game.get_outcome()[1] == 1 and self.count % 2 == 1):
winner = myfont.render('AI won!', False, (255, 255, 255))
self.lost += 1
else:
winner = myfont.render('Human won', False, (255, 255, 255))
self.won += 1
self.screen.blit(winner, (
(self.side_length * self.width + self.line_th + self.imagerect[0]) // 2 - winner.get_width() / 2,
self.side_length // 3 - winner.get_height() // 2))
myfont = pygame.font.SysFont('Comic Sans MS', font_size)
switch_side = myfont.render('(Switching sides)', False, (0, 255, 0))
self.screen.blit(switch_side, (
(self.side_length * self.width + self.line_th + self.imagerect[
0]) // 2 - switch_side.get_width() / 2,
self.side_length // 3 - switch_side.get_height() // 2 + winner.get_height()))
"""Shows the score"""
myfont = pygame.font.SysFont(self.default_font, 2 * font_size)
wtl = myfont.render('Win/Tie/Loss', False, self.white)
self.screen.blit(wtl, (
(self.side_length * self.width + self.line_th + self.imagerect[0]) // 2 - wtl.get_width() / 2,
(self.side_length * self.height) // 2 - wtl.get_height() // 2))
score = myfont.render(str(self.won) + "-" + str(self.tied) + "-" + str(self.lost), False, self.white)
self.screen.blit(score, (
(self.side_length * self.width + self.line_th + self.imagerect[0]) // 2 - score.get_width() / 2,
(self.side_length * self.height) // 2 + wtl.get_height()))
pygame.display.flip()
print("GAME IS OVER")
self.count += 1 # Switches sides
sleep(1) # Catch glitchy graohics
sleep(4) # Hold the death screen open
"""clean the board and graphics"""
self.weights = [0] * len(self.weights)
self.game.board = np.copy(self.start_pos) # don't want to change it
self.game.history = []
self.imagerect = (0, 0)
self.screen = pygame.display.set_mode(
[self.side_length * self.width + self.line_th + self.imagerect[0],
max(self.side_length * (self.height + 1) + self.line_th, self.imagerect[1])])
self.update_screen()
elif (self.game.get_turn() + self.count) % 2 and not self.game.is_final():
"""look for human input"""
for event in pygame.event.get():
if event.type == pygame.QUIT or pygame.key.get_pressed()[27]: # Escape quits the game
sys.exit()
elif pygame.mouse.get_pressed()[0] and self.mouse_pos[
0] < self.side_length * self.width + self.line_th and self.mouse_pos[
1] < self.side_length * self.height + self.line_th: # Check if mouse is pressed in board
self.execute_move()
self.update_screen()
elif pygame.key.get_pressed()[8]: # Backspace to undo move
self.game.undo_move()
self.game.undo_move()
self.update_screen()
elif not self.game.is_final():
"""If machines turn, machine do move"""
tree = MCTS.MCTS(self.game, self.game.board, self.agent, self.Config)
if len(self.game.get_moves()) > 1: # Does not compute last possible move very deeply
for searches in range(numSearch):
tree.search()
if (searches % 100 == 0 and searches != 0):
"""update weight on screen every 200 search"""
self.NNvisual(tree, num_nodes=20)
self.NNvisual(tree, num_nodes=20)
else:
tree.search_series(numSearch)
predict = tree.get_most_searched_move(tree.root)
# print("Stillingen vurderes som: ",self.agent.predict(np.array([self.game.get_board()]))[1])
self.game.execute_move(predict)
self.update_screen()
self.show_gamelines(self.primary_line)
self.see_valuation()
def see_valuation(self):
"""see how the nn values different moves on its turn for itself"""
if self.tictactoe:
"""Has to flip the logic in y direction since it increases down"""
possible_moves = self.game.get_moves()
for move in possible_moves:
self.label = self.font_renderer.render(str(round(self.weights[move], 4)), 1, self.font_color)
self.screen.blit(self.label, [(self.side_length + self.line_th) // 2 + self.side_length * (
(self.Config.move_to_number(move)) % self.width) - self.label.get_width() / 2,
self.side_length * ((8 - self.Config.move_to_number(
move)) // self.width) + self.label.get_height() - self.line_th])
pygame.display.flip()
elif self.fourinarow:
possible_moves = self.game.get_moves()
for move in possible_moves:
self.label = self.font_renderer.render(str(round(self.weights[move], 4)), 1, self.font_color)
self.screen.blit(self.label, [(self.side_length + self.line_th) // 2 + self.side_length * (
(self.Config.move_to_number(move)) % self.width) - self.label.get_width() / 2,
(self.side_length // self.height) - self.label.get_height()])
pygame.display.flip()
def _render(self, background_color, line_color, p1_color, p2_color, possible_color):
"""Generic board maker"""
"""Background"""
self.screen.fill(background_color)
self.screen.blit(self.image, (self.width * self.side_length + self.line_th, 0))
"""Draw board lines
pygame.draw.line(surface, color, start_pos, end_pos, width)"""
for line in range(self.width + 1):
"""Vertical lines"""
pygame.draw.line(self.screen, line_color,
[line * self.side_length + 2, 0],
[line * self.side_length + 2, self.side_length * self.height + self.line_th - 2],
self.line_th)
"""Horizontal lines"""
if line <= self.height:
pygame.draw.line(self.screen, line_color,
[0, line * self.side_length + 2],
[self.side_length * self.width + self.line_th - 2, line * self.side_length + 2],
self.line_th)
"""Render pieces"""
board = self.game.board
for x in range(self.width):
for y in range(self.height):
if board[self.height - y - 1, x, 0] == 1:
pygame.draw.circle(self.screen, p1_color,
[(self.side_length + self.line_th) // 2 + self.side_length * x,
(self.side_length + self.line_th) // 2 + self.side_length * y],
self.piece_size)
elif board[self.height - y - 1, x, 1] == 1:
pygame.draw.circle(self.screen, p2_color,
[(self.side_length + self.line_th) // 2 + self.side_length * x,
(self.side_length + self.line_th) // 2 + self.side_length * y],
self.piece_size)
"""Render possible moves"""
possible_moves = self.game.get_moves()
for move in possible_moves:
new_possible_color = (possible_color[0], possible_color[1], 200 * self.weights[move])
if self.tictactoe:
move = self.y_flip(move)
pygame.draw.circle(self.screen, new_possible_color, [
(self.side_length + self.line_th) // 2 + self.side_length * (
(self.Config.move_to_number(move)) % self.width),
(self.side_length + self.line_th) // 2 + self.side_length * (
(self.Config.move_to_number(move)) // self.width)], self.piece_size)
myfont = pygame.font.SysFont(self.default_font, self.piece_size)
action = myfont.render(str(move), False, background_color)
self.screen.blit(action, ((self.side_length + self.line_th) // 2 + self.side_length * (
(self.Config.move_to_number(move)) % self.width) - action.get_width() // 2,
(self.side_length + self.line_th) // 2 + self.side_length * (
(self.Config.move_to_number(
move)) // self.width) - action.get_height() // 2))
pygame.display.flip()
def _render_tictactoe(self):
"""Update screen for Tic tac toe"""
line_color = self.black
p1_color = self.white
p2_color = self.black
possible_color = (255, 0, 0)
self._render(self.background_color, line_color, p1_color, p2_color, possible_color)
def _render_fourinarow(self):
"""Update screen for Four in a Row"""
line_color = self.black
p1_color = (255, 0, 0)
p2_color = (255, 255, 0)
possible_color = (0, 255, 0)
self._render(self.background_color, line_color, p1_color, p2_color, possible_color)
def update_screen(self):
"""updates the screen with the right graphics"""
if self.tictactoe:
self._render_tictactoe()
elif self.fourinarow:
self._render_fourinarow()
def execute_move(self):
"""Find the mouse position and execute move based on it"""
if self.tictactoe:
self.mouse_pos = (self.mouse_pos[0], self.height * self.side_length - self.mouse_pos[1])
self.game.execute_move(self.Config.number_to_move((self.mouse_pos[1] - 2) // self.side_length * self.width + (
self.mouse_pos[0] - 2) // self.side_length)) # må generaliseres
sleep(0.2) # Delay for preventing multiple presses accidently
def build_graph(self, graph_root, tree_root, graph, heap):
heapq.heappush(heap, (100000 - tree_root.get_times_visited(), random.randint(1, 10000000000), tree_root))
# graph.add_node(node)
for child in tree_root.children:
self.build_graph(None, child, graph, heap)
# if graph_root:
# graph.add_edge(pydot.Edge(graph_root, node, label=str("a")))
def visualize_tree(self, root, num_nodes=20):
heap = []
graph = pydot.Dot(graph_type='graph')
self.build_graph(None, root, graph, heap)
for x in range(num_nodes):
if heap == []:
break
top_heap = heapq.heappop(heap)
tree_node, node_visits = top_heap[2], top_heap[0]
node = pydot.Node(id(tree_node), style='filled',
fillcolor="#aa88aa",
label=str(- node_visits + 100000), shape="circle", fixedsize="shape")
graph.add_node(node)
if x != 0:
move = tree_node.get_last_action()
if self.tictactoe:
move = self.y_flip(move)
graph.add_edge(pydot.Edge(id(tree_node.parent), id(tree_node), label=str(move)))
"""roterer grafen, setter bakgrunn"""
graph_string = graph.to_string()
graph_string = graph_string.replace("{", '{rankdir = LR;bgcolor="#%02x%02x%02x";' % self.background_color)
graph = pydot.graph_from_dot_data(graph_string)[0]
graph.write_png('graph.png')
def NNvisual(self, tree, num_nodes):
'''visualize tree'''
if self.draw_graph:
self.visualize_tree(tree.root, num_nodes)
self.image = pygame.image.load("graph.png")
self.imagerect = self.image.get_size()
self.image = pygame.transform.smoothscale(self.image,
(min(720, self.imagerect[0]), min(720, self.imagerect[1])))
self.imagerect = self.image.get_size()
self.screen = pygame.display.set_mode(
[self.side_length * self.width + self.line_th + self.imagerect[0],
max(self.side_length * (self.height + 1) + self.line_th, self.imagerect[1])])
self.weights = tree.get_posterior_probabilities()
"""Build most searched line, and show it on screen"""
self.primary_line = []
best_action = tree.get_most_searched_child_node(tree.root)
while best_action != None:
if self.tictactoe:
self.primary_line.append(self.y_flip(best_action.last_action))
else:
self.primary_line.append(best_action.last_action)
best_action = tree.get_most_searched_child_node(best_action)
'''update screen'''
self.update_screen()
self.see_valuation()
self.show_gamelines(self.primary_line)
def show_gamelines(self, pline):
myfont = pygame.font.SysFont(self.default_font, 30)
line = myfont.render('Projected line:' + str(pline), False, self.white)
self.screen.blit(line, (0, (self.side_length * self.height) + self.line_th))
pygame.display.flip()
def y_flip(self, move):
# for use with TicTacToe
return (self.width * self.height) - (move) // self.width * self.width + (move) % self.width - self.width