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I'm not sure if the names of the colors are how they're intended to look, or the names are arbitrary and they look how they should.
Basically, it appears that colors have the wrong names.
The biggest offender is pink, which is definitely IRL magenta (#FF00FF). Even the rgb values say so (255,0,255 vs 254,0,254).
Directly related to this, ingame magenta is a shade of IRL purple (for reference, purple is this #800080 and it's different from violet, which looks like this #7F00FF).
Then, light_red is a kind of IRL pink.
The other offender is cyan, which is a kind of IRL light blue (teal), and light_cyan is actually how IRL cyan looks like (#00FFFF or (0,255,255 vs 0,240,255))
Finally, the grays, relatively minor compared to the previous two. There's light_gray and dark_gray, but not gray. In my opinion, dark_gray should be gray because there's a gap between that and black
Attach save file
N/A
Steps to reproduce
N/A
Expected behavior
Again, I'm not sure if the colors are intended to look how they currently do, or they're intended to look how they're named.
Procyonae is correct, our colors and limitations on them stem from 16 color terminal where the program has zero control over what the colors actually are, it's up to terminal emulator.
Describe the bug
I'm not sure if the names of the colors are how they're intended to look, or the names are arbitrary and they look how they should.
Basically, it appears that colors have the wrong names.
The biggest offender is
pink
, which is definitely IRL magenta (#FF00FF). Even the rgb values say so (255,0,255 vs 254,0,254).Directly related to this, ingame
magenta
is a shade of IRL purple (for reference, purple is this #800080 and it's different from violet, which looks like this #7F00FF).Then,
light_red
is a kind of IRL pink.The other offender is
cyan
, which is a kind of IRL light blue (teal), andlight_cyan
is actually how IRL cyan looks like (#00FFFF or (0,255,255 vs 0,240,255))Finally, the grays, relatively minor compared to the previous two. There's
light_gray
anddark_gray
, but notgray
. In my opinion,dark_gray
should begray
because there's a gap between that andblack
Attach save file
N/A
Steps to reproduce
N/A
Expected behavior
Again, I'm not sure if the colors are intended to look how they currently do, or they're intended to look how they're named.
Screenshots
N/A, it can be seen in the docs.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
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