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script.js
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const round = document.getElementById('round');
const simonButtons = document.getElementsByClassName('square');
const startButton = document.getElementById('startButton');
class Simon {
constructor(simonButtons, startButton, round) {
this.round = 0;
this.userPosition = 0;
this.sequence = [];
this.speed = 1000;
this.blockedButtons = true;
this.buttons = Array.from(simonButtons);
this.display = {
startButton,
round
}
this.errorSound = new Audio('./sounds/error.wav');
this.buttonSounds = [
new Audio('./sounds/1.mp3'),
new Audio('./sounds/2.mp3'),
new Audio('./sounds/3.mp3'),
new Audio('./sounds/4.mp3'),
]
}
init() {
this.display.startButton.onclick = () => this.startGame();
}
startGame() {
let totalRound=document.getElementById('total-round').value
this.totalRounds=Number(totalRound)
console.log(totalRound)
this.display.startButton.disabled = true;
this.updateRound(0);
this.userPosition = 0;
this.sequence = this.createSequence();
this.buttons.forEach((element, i) => {
element.classList.remove('winner');
element.onclick = () => this.buttonClick(i);
});
this.showSequence();
}
updateRound(value) {
this.round = value;
this.display.round.textContent = `Round ${this.round}`;
}
createSequence() {
return Array.from({length: this.totalRounds}, () => this.getRandomColor());
}
getRandomColor() {
return Math.floor(Math.random() * 4);
}
buttonClick(value) {
!this.blockedButtons && this.validateChosenColor(value);
}
validateChosenColor(value) {
if(this.sequence[this.userPosition] === value) {
this.buttonSounds[value].play();
if(this.round === this.userPosition) {
this.updateRound(this.round + 1);
this.speed /= 1.02;
this.isGameOver();
} else {
this.userPosition++;
}
} else {
this.gameLost();
}
}
isGameOver() {
if (this.round === this.totalRounds) {
this.gameWon();
} else {
this.userPosition = 0;
this.showSequence();
};
}
showSequence() {
this.blockedButtons = true;
let sequenceIndex = 0;
let timer = setInterval(() => {
const button = this.buttons[this.sequence[sequenceIndex]];
this.buttonSounds[this.sequence[sequenceIndex]].play();
this.toggleButtonStyle(button)
setTimeout( () => this.toggleButtonStyle(button), this.speed / 2)
sequenceIndex++;
if (sequenceIndex > this.round) {
this.blockedButtons = false;
clearInterval(timer);
}
}, this.speed);
}
toggleButtonStyle(button) {
button.classList.toggle('active');
}
gameLost() {
this.errorSound.play();
this.display.startButton.disabled = false;
this.blockedButtons = true;
round.innerHTML=`You Lost.<br>Your score : ${this.round}`;
}
gameWon() {
this.display.startButton.disabled = false;
this.blockedButtons = true;
this.buttons.forEach(element =>{
element.classList.add('winner');
});
round.innerHTML=`You Win 🏆<br>Your score : ${this.round}`;
}
}
const simon = new Simon(simonButtons, startButton, round);
simon.init();