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Rock.cfg
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Rock.cfg
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//
// Community Resource Pack
// Resource:
//
//Resource types:
// 0 = Crustal (Stuff you dig up)
// 1 = Oceanic (Stuff in the oceans)
// 2 = Atmospheric (Stuff in the air, varies with pressure)
// 3 = Interplanetary (Stuff you find between planets)
//
//Express all numbers as percentages 0.0-100.0, not 0.0-1.0!
//
GLOBAL_RESOURCE
{
ResourceName = Rock
ResourceType = 0
Distribution
{
PresenceChance = 100
MinAbundance = 30
MaxAbundance = 60
Variance = 50
Dispersal = 3
}
}
PLANETARY_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Jool
Distribution
{
PresenceChance = 0
MinAbundance = 0
MaxAbundance = 0
Variance = 0
Dispersal = 0
}
}
PLANETARY_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Minmus
Distribution
{
PresenceChance = 100
MinAbundance = 15
MaxAbundance = 30
Variance = 20
Dispersal = 3
}
}
PLANETARY_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Vall
Distribution
{
PresenceChance = 100
MinAbundance = 10
MaxAbundance = 20
Variance = 20
Dispersal = 3
}
}
BIOME_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Duna
BiomeName = Poles
Distribution
{
PresenceChance = 100
MinAbundance = 5
MaxAbundance = 10
Variance = 20
Dispersal = 3
}
}
PLANETARY_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Eeloo
Distribution
{
PresenceChance = 100
MinAbundance = 15
MaxAbundance = 30
Variance = 20
Dispersal = 3
}
}
BIOME_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Eeloo
BiomeName = Fragipan
Distribution
{
PresenceChance = 100
MinAbundance = 25
MaxAbundance = 50
Variance = 20
Dispersal = 3
}
}
BIOME_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Eeloo
BiomeName = Lowlands
Distribution
{
PresenceChance = 100
MinAbundance = 25
MaxAbundance = 50
Variance = 20
Dispersal = 3
}
}
BIOME_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Laythe
BiomeName = Poles
Distribution
{
PresenceChance = 0
MinAbundance = 0
MaxAbundance = 0
Variance = 0
Dispersal = 0
}
}
BIOME_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Kerbin
BiomeName = Northern Ice Shelf
Distribution
{
PresenceChance = 0
MinAbundance = 0
MaxAbundance = 0
Variance = 0
Dispersal = 0
}
}
BIOME_RESOURCE
{
ResourceName = Rock
ResourceType = 0
PlanetName = Kerbin
BiomeName = Southern Ice Shelf
Distribution
{
PresenceChance = 0
MinAbundance = 0
MaxAbundance = 0
Variance = 0
Dispersal = 0
}
}