Skip to content
This repository has been archived by the owner on Nov 7, 2021. It is now read-only.

Crashes on iOS #5

Open
arturleao opened this issue Oct 30, 2015 · 4 comments
Open

Crashes on iOS #5

arturleao opened this issue Oct 30, 2015 · 4 comments

Comments

@arturleao
Copy link

I get a crash on iOS, I think its Metal related.

@Chman
Copy link
Owner

Chman commented Nov 2, 2015

SMAA is desktop only at the moment as I don't have the necessary hardware for mobile development. I'll leave this issue opened in case someone is able to fix it.

@arturleao
Copy link
Author

Thanks Thomas, it works on Android (Opengl ES 2.0), I didn't try it on iOS without Metal but when I have the time I can try to have a look at it. If you need to test something, let me know, I have Android and iOS hardware.

@SubZtep
Copy link

SubZtep commented Aug 29, 2016

It doesn't work on Android with Snapdragon 801 GPU, black screen only. Android phones have wide range of graphics.

@Pro100AlexHell
Copy link

Pro100AlexHell commented Jun 27, 2018

Hello! Does we have progress? We need SMAA on android. It's work on some of our devices, but on some other - it has artifacts in final pass "Neighborhood Blending". I can't understand why.
I have write debug intermediate steps in files, and 1st and 2nd step on android is like on PC. But final step contains incorrect result, like from 1st step, not blended.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants