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Over the years we've learned some lessons while developing Blueprints and C++ functions in Cesium for Unreal. We should document these practices to both standardize them and support future contributors.
We have something similar to this in developing-uobjects.md, but this is probably outdated. The scope of this guide could be something like:
Blueprint API best practices
Explaining different metadata / macros for Blueprints
UObject best practices
UX design through UPROPERTY macros (inspired by this guide, but more "do" and "don't" style
C++ API best practices
When to make something a Component vs. Actor
Creating Blueprint libraries (see metadata classes for examples)
Deprecation guide
This is just a list to get started, feel free to add other topics that I've missed! There might be ideas we can borrow from CesiumJS's Coding Guide as well.
The text was updated successfully, but these errors were encountered:
Over the years we've learned some lessons while developing Blueprints and C++ functions in Cesium for Unreal. We should document these practices to both standardize them and support future contributors.
We have something similar to this in developing-uobjects.md, but this is probably outdated. The scope of this guide could be something like:
This is just a list to get started, feel free to add other topics that I've missed! There might be ideas we can borrow from CesiumJS's Coding Guide as well.
The text was updated successfully, but these errors were encountered: