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No description provided.
The text was updated successfully, but these errors were encountered:
glBegin(GL_POINTS) GL_LINES TRIANGLES FILL_TRANGLE
initialize vertics list. then use glVertex3f add to list. and then use glEnd. write to buffer .finally use glFlush or glSwapBuffer to flip sdl buffer
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No description provided.
The text was updated successfully, but these errors were encountered: