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Update to this: This has already been added in the latest versions with the "Is_Touching" event. Functionally identical. |
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To function similarly to "Is on Ground" but in a more expanded way. To trigger when not only the outfit entity is currently touching the floor, but also touching a wall, a prop, another player, or any form of physical geometry that isn't air.
This will not only be useful for specific niche events on the player, but have massive usage for projectiles, as the only reliable ways of making projectiles explode on impact each come with flaws. Rangers are incredibly inconsistent, Is on Ground works but only for ground and not walls, and speed events function well but seem to carry a delay for triggering effects and sounds, as well as hiding when coming to an abrupt halt, as well as not working well when the projectile collides with a player.
This will help people make detonating projectiles based on impact far easier to create, as well as being a general convenience as it does exactly what the name suggests, as a result I feel this will more or less be easy to implement.
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