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Pokemon Mystery Dungeon

To recreate Pokemon Mystery Dungeon in Java.


Originally put on Gitlab, but migrated to GitHub in October 2016. I have been working on this project since March 2016. I usually update at least once per week.

Note working does not mean working efficiently.


#Currently done:

  • Can take input to move from one tile to the other.
  • State machine for handling different action states
  • Procedural Dungeon Generation (Inefficient)
  • Turn-based System (Somewhat efficient)
  • Pathfinding (Using inefficient djikstra's algorithm)
  • Animations (Somewhat efficient)
  • Sound Effects (Not many)
  • Combat System (Extremely inefficient)
  • System for items
  • System for retexturing tiles based on their relative positions (surprisingly easy to implement)

#Planned Features

  • Better turn based system
  • Better pathfinding
  • Better procedural dungeon generation
  • Better attack system
  • Better art
  • Better animations
  • Original characters (so I don't get sued for copyright)
  • Free-movement worlds
  • Storylines
  • Music
  • Menus and UIs that actually work
  • Added flexibility and extensibility
  • Precise and extensive documentation

#General Notes

Most of my newest work will be on the developer branch, so if you don't see any recent commits to the master branch, check out the developer branch. If I make large progress, I try to keep the master branch updated.

There is a demo availible underneath the demos folder. Note that it might not be too polished, as I am still developing.