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As of right now, if you have a need to scale/draw a transparent sprite, you either have to sacrifice clipping or sacrifice scaling. Or write your own handlers for clipping and scaling, and wind up with less-optimal code than if it was just provided within the lib's routines.
For that reason, I'm proposing that:
gfx_ScaledRLETSprite(), and gfx_ScaledRLETSprite_NoClip() be added such that you can render scaled, clipped RLET sprites.
The text was updated successfully, but these errors were encountered:
RLET sprites will never support scaling and clipping. Use normal sprites for that.
I have changed the title to only be for gfx_ScaledSprite/gfx_ScaledTransparentSprite
mateoconlechuga
changed the title
[Function Request] gfx_ScaledSprite/gfx_ScaledTransparentSprite/gfx_ScaledRLETSprite
[Function Request] gfx_ScaledSprite/gfx_ScaledTransparentSprite
Dec 20, 2020
mateoconlechuga
changed the title
[Function Request] gfx_ScaledSprite/gfx_ScaledTransparentSprite
Add drawable scaled sprites
Jun 22, 2022
As of right now, if you have a need to scale/draw a transparent sprite, you either have to sacrifice clipping or sacrifice scaling. Or write your own handlers for clipping and scaling, and wind up with less-optimal code than if it was just provided within the lib's routines.
For that reason, I'm proposing that:
gfx_ScaledRLETSprite(), and gfx_ScaledRLETSprite_NoClip() be added such that you can render scaled, clipped RLET sprites.
The text was updated successfully, but these errors were encountered: