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MadelinePartySaveData.cs
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using Celeste.Mod;
using MadelineParty.Board;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MadelineParty
{
public class MadelinePartySaveData : EverestModuleSaveData {
public int Version { get; set; } = 1;
public int BerriesCollected { get; set; }
public int HeartsCollected { get; set; }
public int BerryRecord { get; set; }
public int HeartRecord { get; set; }
public int GamesStarted { get; set; }
public int GamesWon { get; set; }
public int GamesFinished { get; set; }
public int MinigamesPlayed { get; set; }
public int MinigamesWon { get; set; }
public int TurnsPlayed { get; set; }
public Dictionary<string, int> ItemsUsed { get; set; } = new();
public Dictionary<string, int> ItemsBought { get; set; } = new();
public Dictionary<BoardController.BoardSpaceType, int> SpacesHit { get; set; } = new();
// Maps character ID to number of times playing that character
public Dictionary<int, int> CharacterChoices { get; set; } = new();
}
}