From 335741a0a1528ab68e211cf8574c1893addae08e Mon Sep 17 00:00:00 2001 From: Tato <47118168+wtffidy@users.noreply.github.com> Date: Wed, 13 Nov 2024 05:18:38 -0500 Subject: [PATCH] Update CoreBots.cs --- CoreBots.cs | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/CoreBots.cs b/CoreBots.cs index bce05e656..75a9110bf 100644 --- a/CoreBots.cs +++ b/CoreBots.cs @@ -1952,7 +1952,7 @@ public void RegisterQuests(params int[] questIDs) { if (!Bot.Quests.IsInProgress(quest.ID)) { - Bot.Quests.EnsureAccept(quest.ID); + Bot.Quests.Accept(quest.ID); await Task.Delay(500); // Wait for half a second to ensure the quest is accepted } @@ -1961,11 +1961,6 @@ public void RegisterQuests(params int[] questIDs) // Determine reward ID if quest is in the chooseQuests dictionary int rewardId = -1; - int turnIns = Bot.Flash.CallGameFunction("world.maximumQuestTurnIns", quest.ID); - - if (turnIns == 0) - continue; - if (chooseQuests.ContainsKey(quest)) { Quest? activeQuest = InitializeWithRetries(() => Bot.Quests.Active.FirstOrDefault(q => q.ID == quest.ID)); @@ -1979,11 +1974,10 @@ public void RegisterQuests(params int[] questIDs) // Ensure quest is loaded, and is entirely completable. if (Bot.Quests.IsInProgress(quest.ID)) { - if (Bot.Quests.CanCompleteFullCheck(quest.ID)) - Bot.Send.Packet($"%xt%zm%tryQuestComplete%{Bot.Map.RoomID}%{quest.ID}%{rewardId}%false%{(quest.Once || !string.IsNullOrEmpty(quest.Field) ? 1 : Bot.Flash.CallGameFunction("world.maximumQuestTurnIns", quest.ID))}%wvz%"); + Bot.Send.Packet($"%xt%zm%tryQuestComplete%{Bot.Map.RoomID}%{quest.ID}%{rewardId}%false%{(quest.Once || !string.IsNullOrEmpty(quest.Field) ? 1 : Bot.Flash.CallGameFunction("world.maximumQuestTurnIns", quest.ID))}%wvz%"); // Bot.Flash.CallGameFunction("world.tryQuestComplete", quest.ID, false, turnIns); await Task.Delay(500); // Wait for half a second to ensure the quest is completed - Bot.Quests.EnsureAccept(quest.ID); // Reaccept the quest after completion + Bot.Quests.Accept(quest.ID); // Reaccept the quest after completion await Task.Delay(500); // Wait for half a second to ensure the quest is reaccepted } }