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index.js
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var blueSound = new Audio("sounds/blue.mp3");
var greenSound = new Audio("sounds/green.mp3");
var redSound = new Audio("sounds/red.mp3");
var wrongSound = new Audio("sounds/wrong.mp3");
var yellowSound = new Audio("sounds/yellow.mp3");
var gameStarted = false;
var playerTurn = false
var soundsSequence;
var i = 0;
$(document).on("keydown", gameStart);
$("[type = button]").on("click", clickHandler);
$(".btn-start").on("click", function(){
$(this).css("visibility", "hidden");
gameStart();
});
function gameStart() {
if (!gameStarted) {
gameStarted = true;
soundsSequence = [];
soundsSequence.push(generateSoundSequence());
$("h1").text("Level " + soundsSequence.length);
playerTurn = true;
}
}
function clickHandler() {
var index = parseInt(this.getAttribute("data-id"));
if (playerTurn) {
if (index === soundsSequence[i]) {
playSound(index);
i++;
if (i === soundsSequence.length) {
setTimeout(function () {
playerTurn = false;
soundsSequence.push(generateSoundSequence());
$("h1").text("Level " + soundsSequence.length);
i = 0;
playerTurn = true;
}, 700);
}
}
else {
wrongSound.play();
$("h1").text("Wrong! try again, level reached : " + soundsSequence.length);
$(".btn-start").css("visibility", "visible");
$(".btn-start").text("Restart");
gameStarted = false;
playerTurn = false
}
}
}
function generateSoundSequence() {
randomSequence = Math.floor(Math.random() * 4);
playSound(randomSequence);
return randomSequence;
}
function playSound(index) {
switch (index) {
case 0:
buttonAnimation(0);
greenSound.play();
break;
case 1:
buttonAnimation(1);
redSound.play();
break;
case 2:
buttonAnimation(2);
yellowSound.play();
break;
case 3:
buttonAnimation(3);
blueSound.play();
break;
default:
break;
}
}
function buttonAnimation(index) {
$("[data-id=" + index + "]").toggleClass("pressed");
setTimeout(function () {
$("[data-id=" + index + "]").toggleClass("pressed");
}, 150);
}