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Player isn't rotated teleporting between portals #1

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DacodaDragon opened this issue Jan 10, 2018 · 1 comment
Open

Player isn't rotated teleporting between portals #1

DacodaDragon opened this issue Jan 10, 2018 · 1 comment

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@DacodaDragon
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UnityStandardAssets.Characters.FirstPerson.MouseLook forces a rotation on the player, negating the added rotation from PortalTeleporter. The unwanted behavior can be reproduced when the rotation of both portals do not equal eachother.

@DacodaDragon
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A solution to this would be to look into UnityStandardAssets.Characters.FirstPerson.MouseLook and fix the rotations so it doesn't force a rotation but instead uses addition to the camera rotation depending on the mouselock.

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