You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
UnityStandardAssets.Characters.FirstPerson.MouseLook forces a rotation on the player, negating the added rotation from PortalTeleporter. The unwanted behavior can be reproduced when the rotation of both portals do not equal eachother.
The text was updated successfully, but these errors were encountered:
A solution to this would be to look into UnityStandardAssets.Characters.FirstPerson.MouseLook and fix the rotations so it doesn't force a rotation but instead uses addition to the camera rotation depending on the mouselock.
UnityStandardAssets.Characters.FirstPerson.MouseLook forces a rotation on the player, negating the added rotation from PortalTeleporter. The unwanted behavior can be reproduced when the rotation of both portals do not equal eachother.
The text was updated successfully, but these errors were encountered: