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Assets/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs(52,22): error CS1502: The best overloaded method match for `UnityEditorInternal.EditMode.DoEditModeInspectorModeButton(UnityEditorInternal.EditMode.SceneViewEditMode, string, UnityEngine.GUIContent, UnityEngine.Bounds, UnityEditor.Editor)' has some invalid arguments
Assets/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs(53,63): error CS1503: Argument #4' cannot convert method group' expression to type `UnityEngine.Bounds'
Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs(169,26): error CS1502: The best overloaded method match for `UnityEditorInternal.EditMode.DoEditModeInspectorModeButton(UnityEditorInternal.EditMode.SceneViewEditMode, string, UnityEngine.GUIContent, UnityEngine.Bounds, UnityEditor.Editor)' has some invalid arguments
Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs(170,67): error CS1503: Argument #4' cannot convert method group' expression to type `UnityEngine.Bounds'
The text was updated successfully, but these errors were encountered:
4 errors on console when playing scene 'Basics'
Assets/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs(52,22): error CS1502: The best overloaded method match for `UnityEditorInternal.EditMode.DoEditModeInspectorModeButton(UnityEditorInternal.EditMode.SceneViewEditMode, string, UnityEngine.GUIContent, UnityEngine.Bounds, UnityEditor.Editor)' has some invalid arguments
Assets/NavMeshComponents/Editor/NavMeshModifierVolumeEditor.cs(53,63): error CS1503: Argument
#4' cannot convert
method group' expression to type `UnityEngine.Bounds'Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs(169,26): error CS1502: The best overloaded method match for `UnityEditorInternal.EditMode.DoEditModeInspectorModeButton(UnityEditorInternal.EditMode.SceneViewEditMode, string, UnityEngine.GUIContent, UnityEngine.Bounds, UnityEditor.Editor)' has some invalid arguments
Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs(170,67): error CS1503: Argument
#4' cannot convert
method group' expression to type `UnityEngine.Bounds'The text was updated successfully, but these errors were encountered: