diff --git a/CharacterController2D.cs b/CharacterController2D.cs index 925bfe0..001e26c 100644 --- a/CharacterController2D.cs +++ b/CharacterController2D.cs @@ -127,7 +127,6 @@ public void Move(float move, bool crouch, bool jump) if (m_Grounded && jump) { // Add a vertical force to the player. - m_Grounded = false; m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce)); } }